Kishla Village
Land
Card text
This land enters tapped unless you control an Island or a Swamp.
: Add
.
,
: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Showing Tarkir: Dragonstorm#259
Price
0.42 $
Foil 0.40 $
14 printings · up to 0.46 $
Daily estimate from Scryfall, not a shop quote.
Kishla Village rulings
You must already control an Island or a Swamp as Kishla Village enters for it to enter untapped. If it enters at the same time as an Island or Swamp when you control no other Islands or Swamps, it will enter tapped.
Kishla Village keyword rules
Surveil Rule 701.42
To “surveil N” means to look at the top N cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.
If an effect allows you to look at additional cards while you surveil, those cards are included among the cards you may put into your graveyard and on top of your library in any order.
If a player is instructed to surveil 0, no surveil event occurs. Abilities that trigger whenever a player surveils won’t trigger.
An ability that triggers whenever a player surveils triggers after the process described in rule is complete, even if some or all of those actions were impossible.
Kishla Village format legality
Constructed
- StandardLegal
- PioneerLegal
- ModernLegal
- Future StandardLegal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyLegal
- GladiatorLegal
- BrawlLegal
- Standard BrawlLegal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Kishla Village 14
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