Knife and Death
Sorcery
Card text
Just a second (As long as this spell is on the stack, players can't move permanents.)
One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.
Showing Unfinity#77
Price
0.13 $
Foil 0.11 $
2 printings
Daily estimate from Scryfall, not a shop quote.
Knife and Death rulings
Just a second is a variant of split second. Announcing Knife and Death instantly locks all permanents in place on the battlefield. As long as Knife and Death is on the stack, players can’t cast spells, activate abilities, or move their permanents.
The ten cards must be traditionally sized Magic cards. They can be in card sleeves if you’d like, but not otherwise modified. They must be thrown onto the battlefield from at least three feet (about one meter) away horizontally.
No player may interfere with the throwing of the ten cards, including while they’re in flight.
Card sleeves are considered part of the card. If a thrown card (or its own card sleeve) is touching another card’s sleeve, it is considered touching that card.
If one of the cards ends up touching the object used to represent a creature or planeswalker token an opponent controls, Knife and Death will deal damage to it.
Knife and Death considers only the creatures and planeswalkers any of the ten cards are touching after you have thrown the tenth card and all cards stop moving. It’s possible that a card will land touching a creature but then will be knocked off that creature by a later throw. That is, assess damage only after all knives . . . er, cards have been thrown.
If a thrown card ends up touching more than one creature or planeswalker you don’t control, Knife and Death will deal 1 damage to each of them. You’ll gain 1 life for each of them. Knife and Death won’t deal damage to creatures or planeswalkers you control that get hit, and you won’t gain life for them either.
The thrown cards never actually enter the game. After Knife and Death finishes resolving, they return from whence they came, to thine sideboard or collection.
Knife and Death format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyNot legal
- VintageNot legal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderNot legal
- OathbreakerNot legal
- Pauper CommanderNot legal
- Duel CommanderNot legal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Knife and Death 2
Cards similar to Knife and Death
Eyeblight MassacreSorcery
Diabolic TutorSorcery
Consuming VaporsSorcery
Ill-Gotten GainsSorcery
Aphetto DredgingSorcery
Stronghold DisciplineSorcery
ZombifySorcery
BefoulSorcery
Gruesome DiscoverySorcery
Dread ReturnSorcery
Show 20 more similar cards
Blood TitheSorcery
Arms of HadarSorcery
MutilateSorcery
Ambition's CostSorcery
Blood for BonesSorcery
EradicateSorcery
Restart SequenceSorcery
Ancient CravingSorcery
Barter in BloodSorcery
Crippling FearSorcery
Stream of AcidSorcery
Sanguine IndulgenceSorcery
Beseech the MirrorSorcery
DamnationSorcery
Hidetsugu's Poison RiteSorcery
Syphon MindSorcery
Vraska's ScornSorcery
Mastermind's AcquisitionSorcery
Fill with FrightSorcery
Pitiless CarnageSorcery