Larder Zombie
Creature — ZombiePower and toughness1/3
Card text
Defender
Tap three untapped creatures you control: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
The cathars arrived at the abandoned lab to find many of the unfinished projects gnawing on one another.
Showing Innistrad: Midnight Hunt#58
Price
0.12 $
Foil 0.30 $
12 printings · up to 0.16 $
Daily estimate from Scryfall, not a shop quote.
Larder Zombie keyword rules
Surveil Rule 701.42
To “surveil N” means to look at the top N cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.
If an effect allows you to look at additional cards while you surveil, those cards are included among the cards you may put into your graveyard and on top of your library in any order.
If a player is instructed to surveil 0, no surveil event occurs. Abilities that trigger whenever a player surveils won’t trigger.
An ability that triggers whenever a player surveils triggers after the process described in rule is complete, even if some or all of those actions were impossible.
Defender Rule 702.3
Defender is a static ability.
A creature with defender can’t attack.
Multiple instances of defender on the same creature are redundant.
Larder Zombie format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Larder Zombie 12
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