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Lifening Elemental

five generic manaone black manaCreature — Vampire ElementalPower and toughness4/6

Card text

Lifelink

Splice onto instant or sorcery one generic manaone black mana (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's abilities to that spell. It's still an instant or sorcery spell.)

Showing Mystery Booster 2#547

Price

0.17 $

1 printing

Daily estimate from Scryfall, not a shop quote.

Lifening Elemental rulings

  • You reveal all cards you intend to splice at the same time. Each individual card can be spliced only once onto any one spell, although multiple cards with the same name may be spliced onto one spell.

  • If a spell is copied, choices made while casting it are copied, so the copy will have the same abilities spliced onto it as the original.

  • If all of the spell’s targets are illegal when the spell tries to resolve, it won’t resolve and none of its effects will happen, including those from cards spliced onto it.

  • If the spell is countered or otherwise fail to resolve, any cards you spliced onto it remain in your hand.

  • Splicing Lifening Elemental onto an instant or sorcery will give it lifelink. It won’t make that instant or sorcery spell a creature spell, nor give it a power or toughness.

  • Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).

  • Playtest cards use a modified version of game symbols, such as tap this permanent and one white mana. These modified symbols should be treated as the standard symbols during play.

  • For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.

Lifening Elemental keyword rules

Lifelink Rule 702.15

Lifelink is a static ability.

Damage dealt by a source with lifelink causes that source’s controller, or its owner if it has no controller, to gain that much life (in addition to any other results that damage causes). See rule .

If an object changes zones before an effect causes it to deal damage, its last known information is used to determine whether it had lifelink.

The lifelink rules function no matter what zone an object with lifelink deals damage from.

If multiple sources with lifelink deal damage at the same time, they cause separate life gain events (see rules –10).

Multiple instances of lifelink on the same object are redundant.

Splice Rule 702.47

Splice is a static ability that functions while a card is in your hand. “Splice onto [quality] [cost]” means “You may reveal this card from your hand as you cast a [quality] spell. If you do, that spell gains the text of this card’s rules text and you pay [cost] as an additional cost to cast that spell.” Paying a card’s splice cost follows the rules for paying additional costs in rules and –h.

You can’t choose to use a splice ability if you can’t make the required choices (targets, etc.) for that card’s rules text. You can’t splice any one card onto the same spell more than once. If you’re splicing more than one card onto a spell, reveal them all at once and choose the order in which their effects will happen. The effects of the main spell must happen first.

The spell has the characteristics of the main spell, plus the rules text of each of the spliced cards. This is a text-changing effect (see rule , “Text-Changing Effects”). The spell doesn’t gain any other characteristics (name, mana cost, color, supertypes, card types, subtypes, etc.) of the spliced cards. Text gained by the spell that refers to a card by name refers to the spell on the stack, not the card from which the text was copied.

Choose targets for the added text normally (see rule ). Note that a spell with one or more targets won’t resolve if all of its targets are illegal on resolution.

The spell loses any splice changes once it leaves the stack for any reason.

Lifening Elemental format legality

Constructed

  • StandardNot legal
  • PioneerNot legal
  • ModernNot legal
  • Future StandardNot legal

Eternal

  • LegacyNot legal
  • VintageNot legal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderNot legal
  • OathbreakerNot legal
  • Pauper CommanderNot legal
  • Duel CommanderNot legal
  • PreDHNot legal

Arena & online

  • HistoricNot legal
  • TimelessNot legal
  • AlchemyNot legal
  • GladiatorNot legal
  • BrawlNot legal
  • Standard BrawlNot legal
  • Competitive BrawlNot legal

Other

  • TLRNot legal

All printings of Lifening Elemental 1

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Card data

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