Loot Dispute
Enchantment
Card text
When this enchantment enters, you take the initiative and create a Treasure token.
Whenever you attack the player who has the initiative, create a Treasure token.
Loud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying.
Showing Commander Legends: Battle for Baldur's Gate#677
Price
0.31 $
14 printings · up to 0.42 $
Daily estimate from Scryfall, not a shop quote.
Loot Dispute rulings
The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.
Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.
If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.
Loot Dispute format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Loot Dispute 14
Cards similar to Loot Dispute
Fable of the Mirror-Breaker // Reflection of Kiki-JikiEnchantment — Saga // Enchantment Creature — Goblin Shaman
The Misty Mountains ColdEnchantment — Saga
Trove of TemptationEnchantment
Urabrask // The Great WorkLegendary Creature — Phyrexian Praetor // Enchantment — Saga
Korvold and the Noble ThiefEnchantment — Saga
Alchemist's TalentEnchantment — Class
Bonehoard DracosaurCreature — Dinosaur Dragon
Swarming of MoriaSorcery
Exhibition MagicianCreature — Human Wizard
Indulge // Excess//
Sorcery // Sorcery
Show 20 more similar cards
Magda, the HoardmasterLegendary Creature — Dwarf Berserker
Shiny ImpetusEnchantment — Aura
Death to Our EnemiesEnchantment — Plan
Rain of RichesEnchantment
Heroes for HireEnchantment
Vault 21: House GambitEnchantment — Saga
Guild ArtisanLegendary Enchantment — Background
Spiteful BanditryEnchantment
Sticky FingersEnchantment — Aura
Smoke BlessingToken Enchantment — Aura
Flamekin GildweaverCreature — Elemental Sorcerer
Storm-Kiln ArtistCreature — Dwarf Shaman
Visions of RuinSorcery
Hoarding OgreCreature — Ogre
Atsushi, the Blazing SkyLegendary Creature — Dragon Spirit
Unexpected WindfallInstant
Hoard HaulerArtifact — Vehicle
Smashing SuccessInstant
Big ScoreInstant
Smaug the MagnificentLegendary Creature — Dragon