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Make Your Own Luck

three generic manaone green manaone blue manaSorcery

Card text

Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.)

"Aim alone won't win you a duel if you can't keep your nerve." —Annie Flash

Showing Outlaws of Thunder Junction#218

Price

0.15 $

Foil 0.37 $

16 printings · up to 0.25 $

Daily estimate from Scryfall, not a shop quote.

Make Your Own Luck rulings

  • If an instant or a card with flash is plotted this way, you can still cast it only when you have priority during your main phase while the stack is empty.

  • Plot abilities are written "Plot [cost]," which means "Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted."

  • Exiling a card using its plot ability is a special action. Once you announce you're taking that action, no other player can respond by trying to remove that card from your hand.

  • If there are fewer than three cards in your library, look at all of the cards in your library and follow the instructions in order. For example, if you had only two cards in your library, you would look at both, exile and plot up to one nonland card from among them, and then put the rest into your hand. Sounds like your luck is about to run out.

  • If you're casting a plotted card from exile without paying its mana cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.

  • If a plotted card has X generic mana in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

  • You can't cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.

Make Your Own Luck keyword rules

Plot Rule 702.170

Plot is a keyword ability that functions while the card with plot is in a player’s hand. “Plot [cost]” means “Any time you have priority during your main phase while the stack is empty, you may exile this card from your hand and pay [cost]. It becomes a plotted card.”

Exiling a card using its plot ability is a special action, which doesn’t use the stack. See rule , “Special Actions.”

In addition to the plot special action, some spells and abilities cause a card in exile to become plotted.

A plotted card’s owner may cast it from exile without paying its mana cost during their main phase while the stack is empty during any turn after the turn in which it became plotted. Casting a spell this way follows the rules for paying alternative costs in rules and –h. A plotted card may be cast this way even if it doesn’t have the plot ability while in exile.

If an effect refers to plotting a card, it means performing the special action associated with a plot ability.

An effect may allow the plot ability of a card to function in a zone other than a player’s hand. In that case, the card is exiled from the zone it is in as the action is taken rather than from its owner’s hand.

Make Your Own Luck format legality

Constructed

  • StandardLegal
  • PioneerLegal
  • ModernLegal
  • Future StandardLegal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricLegal
  • TimelessLegal
  • AlchemyNot legal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlLegal
  • Competitive BrawlLegal

Other

  • TLRNot legal

All printings of Make Your Own Luck 16

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Card data

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