Mana Sculpt
Instant
Card text
Counter target spell. If you control a Wizard, add an amount of equal to the amount of mana spent to cast that spell at the beginning of your next main phase.
The harder a foe strikes, the stronger a Dragonsguard's defenses become.
Showing Secrets of Strixhaven#57
Price
0.94 $
Foil 1.14 $
11 printings · up to 2.03 $
Daily estimate from Scryfall, not a shop quote.
Mana Sculpt rulings
If the target spell is an illegal target when Mana Sculpt tries to resolve, it won't resolve and none of its effects will happen. You won't add mana at the beginning of your next main phase. If the target is legal but not countered (probably because an effect says that spell can't be countered) and you control a Wizard, you'll still add mana.
Mana Sculpt format legality
Constructed
- StandardLegal
- PioneerLegal
- ModernLegal
- Future StandardLegal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyLegal
- GladiatorLegal
- BrawlLegal
- Standard BrawlLegal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Mana Sculpt 11
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