Marauding Sphinx
Creature — Sphinx RoguePower and toughness3/5
Card text
Flying, vigilance, ward
Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
She poses a riddle to each mark, allowing them a chance to keep their goods. Thus far, none have succeeded.
Showing Outlaws of Thunder Junction#56
Price
0.13 $
Foil 0.25 $
8 printings
Daily estimate from Scryfall, not a shop quote.
Marauding Sphinx rulings
A player commits a crime as they cast a spell, activate an ability, or put a triggered ability on the stack that targets at least one opponent, at least one permanent, spell, or ability an opponent controls, and/or at least one card in an opponent’s graveyard.
The spell or ability that constituted a crime doesn’t have to have resolved yet or at all. As soon as you’re finished casting the spell, activating the ability, or putting the triggered ability on the stack, you’ve committed a crime.
For example, an ability that triggers when you cast a spell that targets an opponent will trigger at the same time as an ability that triggers whenever you commit a crime. Those abilities can be put on the stack in either order (if you control them both), and they’ll both resolve before the spell that caused them to trigger.
A player can commit only one crime per spell or ability they control. Targeting multiple opponents, permanents, spells, abilities, and/or cards with the same spell or ability doesn’t constitute committing multiple crimes.
Changing the target or targets of a spell or ability won’t affect whether or not the controller of that spell or ability has committed a crime. Only the initial targets chosen for that spell or ability are used to determine whether or not its controller committed a crime.
Marauding Sphinx keyword rules
Flying Rule 702.9
Flying is an evasion ability.
A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)
Multiple instances of flying on the same creature are redundant.
Surveil Rule 701.42
To “surveil N” means to look at the top N cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.
If an effect allows you to look at additional cards while you surveil, those cards are included among the cards you may put into your graveyard and on top of your library in any order.
If a player is instructed to surveil 0, no surveil event occurs. Abilities that trigger whenever a player surveils won’t trigger.
An ability that triggers whenever a player surveils triggers after the process described in rule is complete, even if some or all of those actions were impossible.
Vigilance Rule 702.20
Vigilance is a static ability that modifies the rules for the declare attackers step.
Attacking doesn’t cause creatures with vigilance to tap. (See rule , “Declare Attackers Step.”)
Multiple instances of vigilance on the same creature are redundant.
Ward Rule 702.21
Ward is a triggered ability. Ward [cost] means “Whenever this permanent becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays [cost].”
Some ward abilities include an X in their cost and state what X is equal to. This value is determined at the time the ability resolves, not locked in as the ability triggers.
Marauding Sphinx format legality
Constructed
- StandardLegal
- PioneerLegal
- ModernLegal
- Future StandardLegal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlLegal
- Competitive BrawlLegal
Other
- TLRNot legal
All printings of Marauding Sphinx 8
Cards similar to Marauding Sphinx
Watcher of HoursCreature — Sphinx
Sphinx of Clear SkiesCreature — Sphinx
Hraesvelgr of the First BroodLegendary Creature — Elder Dragon
Citywatch SphinxCreature — Sphinx
Dream EaterCreature — Nightmare Sphinx
Nightveil SpriteCreature — Faerie Rogue
Unwelcome SpriteCreature — Faerie Rogue
Surveillance PhantasmCreature — Bird Illusion
Boulderborn DragonArtifact Creature — Dragon
Watcher in the MistCreature — Spirit
Show 20 more similar cards
Falcon, Winged WonderLegendary Creature — Human Hero
Starbreach WhaleCreature — Whale
Emeritus of Ideation // Ancestral Recall//
Creature — Human Wizard // Instant
Archmage of EchoesCreature — Faerie Wizard
Blue Marvel, Adam BrashearLegendary Creature — Human Scientist Hero
Serra SphinxCreature — Sphinx
Dimir InformantCreature — Human Rogue
Imoen, Mystic TricksterLegendary Creature — Human Rogue Wizard
Trelane, Squire of GothosLegendary Creature — Q
Lake-town Mariners // Gone Fishing//
Creature — Human Citizen // Instant — Adventure
Humpback WhalesCreature — Whale
Hoverstone PilgrimArtifact Creature — Golem
Enigma ThiefCreature — Sphinx Rogue
Cruel WitnessCreature — Bird Horror
Farseeing FlockmateCreature — Bird Wizard
Dirgur Island Dragon // Skimming Strike//
Creature — Dragon // Instant — Omen
Kairi, the Swirling SkyLegendary Creature — Dragon Spirit
Archive DragonCreature — Dragon Wizard
Aegis SculptorCreature — Bird Wizard
Waterfall AerialistCreature — Djinn Wizard