Meteor Swarm
Sorcery
Card text
Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.
Sometimes one fireball isn't enough.
Showing Adventures in the Forgotten Realms#155
Price
0.32 $
Foil 0.28 $
21 printings
Daily estimate from Scryfall, not a shop quote.
Meteor Swarm rulings
You divide the damage as you cast Meteor Swarm. Each target must be assigned at least 1 damage. Because there is a maximum of eight targets, X can't be greater than 8.
If Meteor Swarm has one or more targets, and some (but not all) of them are illegal as Meteor Swarm tries to resolve, the amount of damage dealt to the remaining legal targets doesn't change. If all targets become illegal, Meteor Swarm won't resolve.
Meteor Swarm format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Meteor Swarm 21
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