Mimic Match
Card
Card text
2-4 players | 2+ packs | 10 minutes
OBJECTIVE: Match and collect the most treasure chests before someone uncovers the mimics hiding amongst the loot!
GET READY: Open one booster per player and remove any lands and cards without _Magic_ card backs, and then shuffle them together. Then put *two lands* back into the deck (to represent the mimics) and shuffle. Deal 16 cards face down in a *4x4 grid*. Randomly determine who goes first.
LET'S PLAY:
On your turn, secretly look at *two cards* from the grid. If they share a *color* or *mana value*, you may reveal them, announce what matches and take those cards, then take another turn.
OBJECTIVE: Match and collect the most treasure chests before someone uncovers the mimics hiding amongst the loot!
GET READY: Open one booster per player and remove any lands and cards without _Magic_ card backs, and then shuffle them together. Then put *two lands* back into the deck (to represent the mimics) and shuffle. Deal 16 cards face down in a *4x4 grid*. Randomly determine who goes first.
LET'S PLAY:
On your turn, secretly look at *two cards* from the grid. If they share a *color* or *mana value*, you may reveal them, announce what matches and take those cards, then take another turn.
Mimic Match (cont'd)
Card text
Otherwise, leave them in place, and the next player takes their turn.
NOTE: Colorless cards can be matched with other colorless cards, but mimics can only be matched with each other.
After a match has been made, replace the empty spaces with two new cards from the deck, face down.
The game ends when a player reveals the two mimics, uncovering them!
TO WIN:
At the end of the game, each player scores 1 point for every card they collected. The player who uncovered the mimics by matching the two lands scores an additional 2 points. If there is a tie, the player who uncovered the mimics decides who wins!
NOTE: Colorless cards can be matched with other colorless cards, but mimics can only be matched with each other.
After a match has been made, replace the empty spaces with two new cards from the deck, face down.
The game ends when a player reveals the two mimics, uncovering them!
TO WIN:
At the end of the game, each player scores 1 point for every card they collected. The player who uncovered the mimics by matching the two lands scores an additional 2 points. If there is a tie, the player who uncovered the mimics decides who wins!
Card details
- Rarity
- common
- Mana value
- 0
- Printings
- 2
Mimic Match // Mimic Match (cont'd) format legality
- standardnot legal
- futurenot legal
- historicnot legal
- timelessnot legal
- gladiatornot legal
- pioneernot legal
- modernnot legal
- legacynot legal
- paupernot legal
- vintagenot legal
- pennynot legal
- commandernot legal
- oathbreakernot legal
- standardbrawlnot legal
- brawlnot legal
- competitivebrawlnot legal
- alchemynot legal
- paupercommandernot legal
- duelnot legal
- oldschoolnot legal
- premodernnot legal
- predhnot legal
- tlrnot legal
All printings of Mimic Match // Mimic Match (cont'd)
| Set | Number | Rarity | Artist | Price |
|---|---|---|---|---|
| Commander Legends: Battle for Baldur's Gate Minigames | 2 | common | — | |
| Adventures in the Forgotten Realms Minigames | 4 | common | — |
Printed in Adventures in the Forgotten Realms Minigames,Commander Legends: Battle for Baldur's Gate Minigames
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