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Mistmoon Griffin

three generic manaone white manaCreature — GriffinPower and toughness2/2

Card text

Flying

When this creature dies, exile it, then return the top creature card of your graveyard to the battlefield.

Showing Weatherlight#21

Price

0.23 $

10 printings

Daily estimate from Scryfall, not a shop quote.

Mistmoon Griffin rulings

  • If an effect or rule puts two or more cards into the same graveyard at the same time, the owner of those cards may arrange them in any order.

  • The "top" card of your graveyard is the card that was put there most recently.

  • Players may not rearrange the cards in their graveyards. This is a little-known rule because new cards that care about graveyard order haven't been printed in years.

  • If you control Mistmoon Griffin when it goes to the graveyard, you exile the Griffin and return the top creature card from your graveyard to the battlefield. It doesn't matter whose graveyard the Griffin goes to.

  • The last thing that happens to a resolving instant or sorcery spell is that it's put into its owner's graveyard. —Example: You cast Wrath of God. All creatures on the battlefield are destroyed. You arrange all the cards put into your graveyard this way in any order you want. The other players in the game do the same to the cards that are put into their graveyards. Then you put Wrath of God into your graveyard, on top of the other cards.

  • Say you're the owner of both a permanent and an Aura that's attached to it. If both the permanent and the Aura are destroyed at the same time (by Akroma's Vengeance, for example), you decide the order they're put into your graveyard. If just the enchanted permanent is destroyed, it's put into your graveyard first. Then, after state-based actions are checked, the Aura (which is no longer attached to anything) is put into your graveyard on top of it.

  • You still put the top creature card from your graveyard onto the battlefield even if this card is not in your graveyard when the triggered ability resolves.

Mistmoon Griffin keyword rules

Flying Rule 702.9

Flying is an evasion ability.

A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)

Multiple instances of flying on the same creature are redundant.

Mistmoon Griffin format legality

Constructed

  • StandardNot legal
  • PioneerNot legal
  • ModernNot legal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperLegal
  • PremodernLegal
  • Old SchoolNot legal
  • Penny DreadfulLegal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderLegal
  • Duel CommanderLegal
  • PreDHLegal

Arena & online

  • HistoricNot legal
  • TimelessNot legal
  • AlchemyNot legal
  • GladiatorNot legal
  • BrawlNot legal
  • Standard BrawlNot legal
  • Competitive BrawlNot legal

Other

  • TLRNot legal

All printings of Mistmoon Griffin 10

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Card data

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Card prices shown are daily estimates and market values provided by Scryfall's affiliates. No guarantee is made for any price information — see the stores for final prices and details.

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