Nazgûl Battle-Mace
Artifact — Equipment
Card text
Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life." (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent of their choice.)
Equip
Showing Tales of Middle-earth Commander#510
Price
19.60 $
Foil 17.21 $
2 printings
Daily estimate from Scryfall, not a shop quote.
Nazgûl Battle-Mace rulings
Annihilator abilities trigger and resolve during the declare attackers step. The defending player chooses and sacrifices the required number of permanents before they declare blockers. Any creatures sacrificed this way won't be able to block.
If a creature with annihilator is attacking a planeswalker, and the defending player chooses to sacrifice that planeswalker, the attacking creature continues to attack. It may be blocked. If it isn't blocked, it simply won't deal combat damage to anything.
The last ability granted by Nazgûl Battle-Mace triggers whenever an opponent sacrifices a nontoken permanent for any reason, not just due to the annihilator ability.
If an opponent sacrifices a nontoken permanent, it doesn't matter which graveyard it goes to. The last ability granted by Nazgûl Battle-Mace will trigger.
If the card leaves the graveyard before the last ability granted by Nazgûl Battle-Mace resolves, the opponent will still have the option to pay 3 life. Regardless of their choice, you can't put the card onto the battlefield, even if it returns to the graveyard before the ability resolves.
If a replacement effect, such as that of Rest in Peace, causes a sacrificed nontoken permanent to be put into a different public zone than a graveyard, the last ability granted by Nazgûl Battle-Mace will still trigger and you will still put the card onto the battlefield under your control if its original controller doesn't pay 3 life.
If an opponent sacrifices a nontoken permanent as part of paying the cost of a spell or ability, the last ability granted by Nazgûl Battle-Mace will trigger and go on the stack on top of that spell or ability. The ability granted by Nazgûl Battle-Mace will resolve before that spell or ability.
If you put an Aura on the battlefield using the last ability granted by Nazgûl Battle-Mace, you choose what the Aura will enchant just before it enters the battlefield. An Aura put onto the battlefield this way doesn't target the player or permanent it will enchant, so permanents or players with hexproof may be chosen; however, the chosen recipient must be able to legally be enchanted by the Aura, so a player or permanent with protection from one of the Aura's qualities can't be chosen this way. If there's nothing legal for the Aura to enchant, it stays in the graveyard.
Nazgûl Battle-Mace keyword rules
Equip Rule 702.6
Equip is an activated ability of Equipment cards. “Equip [cost]” means “[Cost]: Attach this permanent to target creature you control. Activate only as a sorcery.”
For more information about Equipment, see rule , “Artifacts.”
Equip abilities may further restrict what creatures may be chosen as legal targets. Such restrictions usually appear in the form “Equip [quality]” or “Equip [quality] creature.” These equip abilities may legally target only a creature that’s controlled by the player activating the ability and that has the chosen quality. Additional restrictions for an equip ability don’t restrict what the Equipment may be attached to.
If a permanent has multiple equip abilities, any of its equip abilities may be activated.
“Equip planeswalker” is a variant of the equip ability. “Equip planeswalker [cost]” means “[Cost]: Attach this permanent to target planeswalker you control as though that planeswalker were a creature. Activate only as a sorcery.”
Nazgûl Battle-Mace format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Nazgûl Battle-Mace 2
Cards similar to Nazgûl Battle-Mace
Chitinous CloakArtifact — Equipment
Harvest Hand // Scrounged ScytheArtifact Creature — Scarecrow // Artifact — Equipment
Arm-Mounted AnchorArtifact — Equipment
Captain's HookArtifact — Equipment
Inquisitorial RosetteArtifact — Equipment
Dissection ToolsArtifact — Equipment
Pariah's ShieldArtifact — Equipment
ScytheclawArtifact — Equipment
StrandwalkerArtifact — Equipment
BatterskullArtifact — Equipment
Show 20 more similar cards
Genji GloveArtifact — Equipment
WorldslayerArtifact — Equipment
Karlov's CrossbowArtifact — Equipment
Manaforce MaceArtifact — Equipment
Sword of the ParunsArtifact — Equipment
Mirrormind CrownArtifact — Equipment
Grappling HookArtifact — Equipment
General's KabutoArtifact — Equipment
Shield of KaldraLegendary Artifact — Equipment
Helm of the HostLegendary Artifact — Equipment
Brass KnucklesArtifact — Equipment
Murderer's AxeArtifact — Equipment
Demonmail HauberkArtifact — Equipment
Trailblazer's TorchArtifact — Equipment
Dragon Throne of TarkirLegendary Artifact — Equipment
Aettir and PriwenLegendary Artifact — Equipment
Lion HeartArtifact — Equipment
HeartseekerArtifact — Equipment
SkinwingArtifact — Equipment
Nightmare LashArtifact — Equipment