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Night Incarnate

four generic manaone black manaCreature — ElementalPower and toughness3/4

Card text

Deathtouch

When this creature leaves the battlefield, all creatures get -3/-3 until end of turn.

Evoke three generic manaone black mana (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Showing Commander 2018#17

Price

0.45 $

8 printings

Daily estimate from Scryfall, not a shop quote.

Night Incarnate rulings

  • Evoke is an alternative cost to cast the spell with evoke. It can't be combined with other alternative costs, such as casting a spell "without paying its mana cost."

  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as an evoke cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.

  • If a creature with evoke enters the battlefield without being cast, you won't have to sacrifice it.

  • The ability that causes you to sacrifice an evoked creature is a triggered ability. Players may respond to this triggered ability while the creature is still on the battlefield.

Night Incarnate keyword rules

Evoke Rule 702.74

Evoke represents two abilities: a static ability that functions in any zone from which the card with evoke can be cast and a triggered ability that functions on the battlefield. “Evoke [cost]” means “You may cast this card by paying [cost] rather than paying its mana cost” and “When this permanent enters, if its evoke cost was paid, its controller sacrifices it.” Casting a spell for its evoke cost follows the rules for paying alternative costs in rules and –h.

Deathtouch Rule 702.2

Deathtouch is a static ability.

A creature with toughness greater than 0 that’s been dealt damage by a source with deathtouch since the last time state-based actions were checked is destroyed as a state-based action. See rule 704.

Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage for the purposes of determining if a proposed combat damage assignment is valid, regardless of that creature’s toughness. See rules –d.

The deathtouch rules function no matter what zone an object with deathtouch deals damage from.

If an object changes zones before an effect causes it to deal damage, its last known information is used to determine whether it had deathtouch.

Multiple instances of deathtouch on the same object are redundant.

Night Incarnate format legality

Constructed

  • StandardNot legal
  • PioneerNot legal
  • ModernNot legal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricNot legal
  • TimelessNot legal
  • AlchemyNot legal
  • GladiatorNot legal
  • BrawlNot legal
  • Standard BrawlNot legal
  • Competitive BrawlNot legal

Other

  • TLRNot legal

All printings of Night Incarnate 8

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Card data

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