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Nine Lives

one generic manaone white manaone white manaEnchantment

Card text

Hexproof

If a source would deal damage to you, prevent that damage and put an incarnation counter on this enchantment.

When there are nine or more incarnation counters on this enchantment, exile it.

When this enchantment leaves the battlefield, you lose the game.

Showing Core Set 2021#28

Price

0.64 $

Foil 0.84 $

24 printings · up to 2.99 $

Daily estimate from Scryfall, not a shop quote.

Nine Lives rulings

  • If you counter the first triggered ability or otherwise remove it from the stack, it will just trigger again immediately if Nine Lives still has nine or more incarnation counters on it.

  • If more than one source deals damage to you at once, prevent the damage from each of them and put that many incarnation counters on Nine Lives, even if this causes more than nine incarnation counters to be on Nine Lives. Leave it to cats to abuse loopholes.

  • The last ability of Nine Lives triggers no matter how it leaves the battlefield.

  • Once the first triggered ability is on the stack, it won't trigger again, even if more damage is prevented and more incarnation counters are put onto it.

  • If damage that a source would deal to you can't be prevented, you still put an incarnation counter on Nine Lives.

Nine Lives keyword rules

Hexproof Rule 702.11

Hexproof is a static ability.

“Hexproof” on a permanent means “This permanent can’t be the target of spells or abilities your opponents control.”

“Hexproof” on a player means “You can’t be the target of spells or abilities your opponents control.”

“Hexproof from [quality]” is a variant of the hexproof ability. “Hexproof from [quality]” on a permanent means “This permanent can’t be the target of [quality] spells your opponents control or abilities your opponents control from [quality] sources.” A “hexproof from [quality]” ability is a hexproof ability.

Any effect that causes an object to lose hexproof will cause an object to lose all “hexproof from [quality]” abilities. Any effect that allows a player to choose a creature with hexproof as a target as though it didn’t have hexproof will allow a player to choose a creature with a “hexproof from [quality]” ability. Any effect that looks for a card with hexproof will find a card with a “hexproof from [quality]” ability.

“Hexproof from [quality A] and from [quality B]” is shorthand for “hexproof from [quality A]” and “hexproof from [quality B]”; it behaves as two separate hexproof abilities.

“Hexproof from each [characteristic]” is shorthand for “hexproof from [quality A],” “hexproof from [quality B],” and so on for each possible quality the listed characteristic could have; it behaves as multiple separate hexproof abilities.

Multiple instances of the same hexproof ability on the same permanent or player are redundant.

Nine Lives format legality

Constructed

  • StandardNot legal
  • PioneerLegal
  • ModernLegal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulLegal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricLegal
  • TimelessLegal
  • AlchemyNot legal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlNot legal
  • Competitive BrawlLegal

Other

  • TLRLegal

All printings of Nine Lives 24

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Card data

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