Ninja of the Hand
Creature — Human Ninja VillainPower and toughness2/2
Card text
Deathtouch
Power-up — : Each opponent discards a card. Put a +1/+1 counter on this creature. (Activate each power-up ability only once. Reduce the cost by its mana cost if it entered this turn.)
"They are ruthless killers. I was one of them." —Elektra Natchios
Showing Marvel Super Heroes#108
Price
0.12 $
Foil 0.22 $
6 printings
Daily estimate from Scryfall, not a shop quote.
Ninja of the Hand keyword rules
Deathtouch Rule 702.2
Deathtouch is a static ability.
A creature with toughness greater than 0 that’s been dealt damage by a source with deathtouch since the last time state-based actions were checked is destroyed as a state-based action. See rule 704.
Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage for the purposes of determining if a proposed combat damage assignment is valid, regardless of that creature’s toughness. See rules –d.
The deathtouch rules function no matter what zone an object with deathtouch deals damage from.
If an object changes zones before an effect causes it to deal damage, its last known information is used to determine whether it had deathtouch.
Multiple instances of deathtouch on the same object are redundant.
Ninja of the Hand format legality
Constructed
- StandardLegal
- PioneerLegal
- ModernLegal
- Future StandardLegal
Eternal
- LegacyLegal
- VintageLegal
- PauperLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyLegal
- GladiatorLegal
- BrawlLegal
- Standard BrawlLegal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Ninja of the Hand 6
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