Nocturnal Feeder
Creature — Vampire RoguePower and toughness2/1
Card text
Flying
When this creature dies, each opponent loses 2 life and you gain 2 life.
A living pulse is an irresistible temptation.
Showing Jumpstart#16
Price
0.22 $
1 printing
Daily estimate from Scryfall, not a shop quote.
Nocturnal Feeder rulings
If your life total is brought to 0 or less at the same time that Nocturnal Feeder is dealt lethal damage, you lose the game before its ability goes on the stack.
In a Two-Headed Giant game, Nocturnal Feeder’s ability causes the opposing team to lose 4 life and you to gain 2 life.
Nocturnal Feeder keyword rules
Flying Rule 702.9
Flying is an evasion ability.
A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)
Multiple instances of flying on the same creature are redundant.
Nocturnal Feeder format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Nocturnal Feeder 1
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