Order of Midnight // Alter Fate
Order of Midnight
Creature — Human KnightPower and toughness2/2
Card text
Flying
This creature can't block.
Alter Fate
Sorcery — Adventure
Card text
Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)
Showing Throne of Eldraine#99
Price
0.20 $
Foil 0.31 $
22 printings · up to 0.29 $
Daily estimate from Scryfall, not a shop quote.
Order of Midnight // Alter Fate rulings
An adventurer card is a permanent card in every zone except the stack, as well as while on the stack if not cast as an Adventure. Ignore its alternative characteristics in those cases. For example, while it's in your graveyard, Giant Killer is a white creature card whose mana value is 1. It can't be the target of the triggered ability of Mystic Sanctuary.
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.
If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell. For example, if Giant Killer is exiled with the last ability of Vivien, Champion of the Wilds, you can't cast it as Chop Down.
If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a permanent spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.
If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to cast it as a permanent spell.
You must still follow any timing restrictions and permissions for the permanent spell you cast from exile. Normally, you'll be able to cast it only during your main phase while the stack is empty.
If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a permanent.
If an object becomes a copy of an object that has an Adventure, the copy also has an Adventure. If it changes zones, it will either cease to exist (if it's a token) or cease to be a copy (if it's a nontoken permanent), and so you won't be able to cast it as an Adventure.
If an effect instructs you to choose a card name, you may choose the alternative Adventure name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.
Casting a card as an Adventure isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to the Adventure.
Order of Midnight // Alter Fate keyword rules
Flying Rule 702.9
Flying is an evasion ability.
A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)
Multiple instances of flying on the same creature are redundant.
Order of Midnight // Alter Fate format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Order of Midnight // Alter Fate 22
Cards similar to Order of Midnight // Alter Fate
Fell Horseman // Deathly Ride//
Creature — Zombie Knight // Sorcery — Adventure
Smitten Swordmaster // Curry Favor//
Creature — Human Knight // Sorcery — Adventure
Ghost Lantern // Bind Spirit//
Artifact — Equipment // Instant — Adventure
Conceited Witch // Price of Beauty//
Creature — Human Warlock // Sorcery — Adventure
Foulmire Knight // Profane Insight//
Creature — Zombie Knight // Instant — Adventure
Murderous Rider // Swift End//
Creature — Zombie Knight // Instant — Adventure
Pit KeeperCreature — Human Wizard
Corpse HaulerCreature — Human Rogue
UndertakerCreature — Human Spellshaper
Altar of Bhaal // Bone Offering//
Artifact // Sorcery — Adventure
Show 20 more similar cards
Promise of Aclazotz // Foul Rebirth//
Enchantment // Sorcery — Adventure
Resourceful ReturnSorcery
Cemetery RecruitmentSorcery
Revive the FallenSorcery
Return from ExtinctionSorcery
Disturbed BurialSorcery
Disturbing PlotSorcery
Stitch TogetherSorcery
Morgue TheftSorcery
Grim DiscoverySorcery
Aid the FallenSorcery
GravedigSorcery
Fallen AskariCreature — Human Knight
Black KnightCreature — Human Knight
Ayara's OathswornCreature — Human Knight
Blacklance ParagonCreature — Human Knight
Knight of StromgaldCreature — Human Knight
Knight of MaliceCreature — Human Knight
Knight of Dusk's ShadowCreature — Human Knight
Knight of InfamyCreature — Human Knight