Outmuscle
Sorcery
Card text
Put a +1/+1 counter on target creature you control, then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
Adamant — If at least three green mana was spent to cast this spell, the creature you control gains indestructible until end of turn.
Showing Throne of Eldraine#170
Price
0.11 $
Foil 0.25 $
12 printings
Daily estimate from Scryfall, not a shop quote.
Outmuscle rulings
You can't cast Outmuscle unless you choose both a creature you control and a creature you don't control as targets.
If either target is an illegal target as Outmuscle tries to resolve, neither creature will deal or be dealt damage.
If the creature you control is an illegal target as Outmuscle tries to resolve, no creature gets a +1/+1 counter. If that creature is a legal target but the creature you don't control isn't, it still gets a +1/+1 counter and gains indestructible if appropriate.
Because state-based actions don't destroy a creature with lethal damage marked on it until a player would receive priority, gaining indestructible from Outmuscle will save your creature if it's dealt lethal damage in the fight.
If an instant or sorcery spell has an adamant ability, you perform the spell's instructions in order. You don't perform the adamant instruction before the spell resolves or before any other effects printed above it.
If an effect allows you to cast a spell without paying its mana cost, you can't choose to cast it and pay unless another rule or effect allows you to cast that spell for a cost. Similarly, you can't waive a cost reduction unless that effect says you may.
Adamant effects check what mana was actually spent to cast a spell. If an effect allows you to spend mana “as though it were mana” of any color or type, that allows you to spend mana you couldn't otherwise spend, but it doesn't change what mana you spent to cast the spell.
If you copy a spell that has an adamant ability, no mana was spent to cast the copy at all, so that ability won't apply.
Outmuscle keyword rules
Fight Rule 701.12
A spell or ability may instruct a creature to fight another creature or it may instruct two creatures to fight each other. Each of those creatures deals damage equal to its power to the other creature.
If one or both creatures instructed to fight are no longer on the battlefield or are no longer creatures, neither of them fights or deals damage. If one or both creatures are illegal targets for a resolving spell or ability that instructs them to fight, neither of them fights or deals damage.
If a creature fights itself, it deals damage to itself equal to twice its power.
The damage dealt when a creature fights isn’t combat damage.
Outmuscle format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRNot legal
All printings of Outmuscle 12
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