Paralyzing Grasp
Enchantment — Aura
Card text
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
"Obviously, the Firemind's mission is worth more than a few goblins." —Pelener, chamberlain of Niv-Mizzet
Showing Return to Ravnica#46
Price
0.06 $
Foil 0.18 $
20 printings · up to 0.07 $
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Paralyzing Grasp rulings
The enchanted creature can still be untapped by a spell or ability at other times.
Paralyzing Grasp may target, and may enchant, an untapped creature. If it does, it will have no effect unless that creature becomes tapped somehow.
Paralyzing Grasp keyword rules
Enchant Rule 702.5
Enchant is a static ability, written “Enchant [object or player].” The enchant ability restricts what an Aura spell can target and what an Aura can enchant.
For more information about Auras, see rule , “Enchantments.”
If an Aura has multiple instances of enchant, all of them apply. The Aura’s target must follow the restrictions from all the instances of enchant. The Aura can enchant only objects or players that match all of its enchant abilities.
Auras that can enchant a player can target and be attached to players. Such Auras can’t target permanents and can’t be attached to permanents.
Paralyzing Grasp format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHLegal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of Paralyzing Grasp 20
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