Peace Talks
Sorcery
Card text
This turn and next turn, creatures can't attack, and players and permanents can't be the targets of spells or activated abilities.
"By the tongues of a thousand serpents, this time I do not lie." —Ahmahz il Kin, Suq'Ata diplomat
Showing Visions#15
Price
0.23 $
10 printings
Daily estimate from Scryfall, not a shop quote.
Peace Talks rulings
Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
Doesn’t skip the Combat Phase, just renders creatures unable to attack.
Can be cast after your attack.
It affects the current turn and the next turn. This could affect the same player twice if they have two turns in a row, or it could affect different players. In a multiplayer game it affects exactly two turns, not a full round of turns.
Peace Talks format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernLegal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of Peace Talks 10
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