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Phantom Steed

three generic manaone blue manaCreature — Horse IllusionPower and toughness4/3

Card text

Flash

When this creature enters, exile another target creature you control until this creature leaves the battlefield.

Whenever this creature attacks, create a tapped and attacking token that's a copy of the exiled card, except it's an Illusion in addition to its other types. Sacrifice that token at end of combat.

Showing Forgotten Realms Commander#18

Price

0.46 $

16 printings · up to 0.75 $

Daily estimate from Scryfall, not a shop quote.

Phantom Steed rulings

  • Phantom Steed has received a nonfunctional update to its wording. The printed card refers to the “exiled creature.” The corrected text (“exiled card”) is included above.

  • If Phantom Steed leaves the battlefield before its ability resolves, the target creature won't be exiled.

  • Auras attached to the exiled creature will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

  • If a token is exiled this way, it will cease to exist and won't return to the battlefield. Phantom Steed's last ability won't create any tokens.

  • Although the token created by the triggered ability is attacking, it was never declared as an attacking creature (for the purposes of abilities that trigger whenever a creature attacks, for example).

  • You declare which player or planeswalker the token is attacking as you put it onto the battlefield. It doesn't have to be the same player or planeswalker Phantom Steed is attacking.

  • If the exiled card has X generic mana in its mana cost, X is 0.

  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any “As [this creature] enters the battlefield” or “[This creature] enters the battlefield with” abilities of the copied creature will also work.

  • If Phantom Steed somehow exiles a noncreature card, such as an animated land, it will still create a copy of that card when it attacks. It enters the battlefield tapped and will be sacrificed at the end of combat. However, it is not attacking and it is not an Illusion.

Phantom Steed keyword rules

Flash Rule 702.8

Flash is a static ability that functions in any zone from which you could play the card it’s on. “Flash” means “You may play this card any time you could cast an instant.”

Multiple instances of flash on the same object are redundant.

Phantom Steed format legality

Constructed

  • StandardNot legal
  • PioneerNot legal
  • ModernNot legal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricNot legal
  • TimelessNot legal
  • AlchemyNot legal
  • GladiatorNot legal
  • BrawlNot legal
  • Standard BrawlNot legal
  • Competitive BrawlNot legal

Other

  • TLRNot legal

All printings of Phantom Steed 16

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Card data

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