Rampart Hunter
Creature — HorrorPower and toughness3/3
Card text
Deathtouch
When this creature enters, target creature gets +2/+2 and gains deathtouch until end of turn.
The Eradia surrounding Hexhaven is rife with mage hunters drawn to the powerful magic emanating from the school's tower.
Showing Reality Fracture#60
Price
0.13 $
Foil 0.17 $
6 printings
Daily estimate from Scryfall, not a shop quote.
Rampart Hunter keyword rules
Deathtouch Rule 702.2
Deathtouch is a static ability.
A creature with toughness greater than 0 that’s been dealt damage by a source with deathtouch since the last time state-based actions were checked is destroyed as a state-based action. See rule 704.
Any nonzero amount of combat damage assigned to a creature by a source with deathtouch is considered to be lethal damage for the purposes of determining if a proposed combat damage assignment is valid, regardless of that creature’s toughness. See rules –d.
The deathtouch rules function no matter what zone an object with deathtouch deals damage from.
If an object changes zones before an effect causes it to deal damage, its last known information is used to determine whether it had deathtouch.
Multiple instances of deathtouch on the same object are redundant.
Rampart Hunter format legality
Constructed
- StandardLegal
- PioneerLegal
- ModernLegal
- Future StandardLegal
Eternal
- LegacyLegal
- VintageLegal
- PauperLegal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderLegal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyLegal
- GladiatorLegal
- BrawlLegal
- Standard BrawlLegal
- Competitive BrawlLegal
Other
- TLRNot legal
All printings of Rampart Hunter 6
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