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Rangers of Ithilien

two generic manaone blue manaone blue manaCreature — Human RangerPower and toughness3/3

Card text

Vigilance

When this creature enters, gain control of up to one target creature with lesser power for as long as you control this creature. Then the Ring tempts you.

"We have a new errand on this journey: to ambush the Men of Harad."

Showing The Lord of the Rings: Tales of Middle-earth#66

Price

0.25 $

Foil 0.36 $

16 printings · up to 0.62 $

Daily estimate from Scryfall, not a shop quote.

Rangers of Ithilien rulings

  • When Rangers of Ithilien's ability triggers, you can choose not to target a creature just to have the Ring tempt you. However, if you do choose a target, and that target is illegal at the time the ability tries to resolve, the ability won't resolve and none of its effects will happen. The Ring won't tempt you.

  • Rangers of Ithilien's triggered ability lets you gain control of a creature if it has lesser power than Rangers of Ithilien at the time that you choose the target and at the time that the ability resolves. After that, it no longer matters what the creature's power is; you will continue to control it for as long as you control Rangers of Ithilien.

  • If you gain control of a creature with the triggered ability, you can immediately choose that creature as your Ring-bearer as the Ring tempts you.

  • As the Ring tempts you, you get an emblem named The Ring if you don't have one. Then your emblem gains its next ability and you choose a creature you control to become (or remain) your Ring-bearer.

  • The Ring can tempt you even if you don't control a creature. In this case, abilities that trigger "whenever the Ring tempts you" will still trigger.

  • If the creature you choose as your Ring-bearer was already your Ring-bearer, that still counts as choosing that creature as your Ring-bearer for the purpose of abilities that trigger "whenever you choose a creature as your Ring-bearer" or abilities that care about which creature was chosen as your Ring-bearer.

  • The Ring gains its abilities in order from top to bottom. Once it gains an ability, it has that ability for the rest of the game.

  • Each time the Ring tempts you, you must choose a creature if you control one.

  • Each player can have only one emblem named The Ring and only one Ring-bearer at a time.

  • Some spells and abilities that cause the Ring to tempt you may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. The Ring won't tempt you.

Rangers of Ithilien keyword rules

Vigilance Rule 702.20

Vigilance is a static ability that modifies the rules for the declare attackers step.

Attacking doesn’t cause creatures with vigilance to tap. (See rule , “Declare Attackers Step.”)

Multiple instances of vigilance on the same creature are redundant.

Rangers of Ithilien format legality

Constructed

  • StandardNot legal
  • PioneerNot legal
  • ModernLegal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulLegal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricLegal
  • TimelessLegal
  • AlchemyNot legal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlNot legal
  • Competitive BrawlLegal

Other

  • TLRNot legal

All printings of Rangers of Ithilien 16

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Card data

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