Rise of the Witch-king
Sorcery
Card text
Each player sacrifices a creature of their choice. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.
In rode the Lord of the Nazgûl, under the archway that no enemy ever yet had passed, and all fled before his face.
Showing The Lord of the Rings: Tales of Middle-earth#221
Price
0.51 $
Foil 0.92 $
9 printings · up to 3.80 $
Daily estimate from Scryfall, not a shop quote.
Rise of the Witch-king rulings
First the active player chooses which creature they'll sacrifice, then each other player in turn order does the same, knowing choices made before their choice. Then all those creatures are sacrificed simultaneously.
You choose which permanent card you're returning to the battlefield, if any, as Rise of the Witch-King resolves, after permanents are sacrificed.
You cannot return the same permanent card that you sacrificed.
Rise of the Witch-king format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRNot legal
All printings of Rise of the Witch-king 9
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