Rules Lawyer
Artifact Creature — Cyborg AdvisorPower and toughness1/1
Card text
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.)
Showing The List (Unfinity Foil Edition)#7
Price
0.44 $ foil
3 printings · up to 0.37 $
Daily estimate from Scryfall, not a shop quote.
Rules Lawyer rulings
While you control Rules Lawyer, the following is true, with the exception of not affecting Rules Lawyer itself (Comprehensive Rules references as of this writing in parentheses; check out all of 704.5 and 704.6 for anything that's been added, changed, or moved since then):
You don't lose the game if you're at or below 0 life. (704.5a)
If you try to draw from an empty library, nothing happens. (704.5b)
You could hit up an all-you-can-eat poison counter buffet no problem. (704.5c)
Creatures you control with toughness of 0 or less remain on the battlefield. (704.5f)
Creatures you control that have been dealt lethal damage remain on the battlefield. (704.5g)
Creatures you control shrug off opposing creatures with deathtouch. (704.5h)
Your planeswalkers remain on the battlefield even if they have no loyalty counters. (704.5i)
You can control as many legendary permanents (including planeswalkers) with the same name as you want. It's like your own personal Mirror Gallery! (704.5j)
You can control multiple permanents with the supertype world. So, that opens up some deck ideas, I'd imagine. (704.5k)
Auras you control stay on the battlefield if they're attached to an illegal permanent or if they aren't attached to a permanent (but should be). They may not do much because there probably won't be an "enchanted [whatever]," but they'll stay on the battlefield! (704.5m) Similarly, thanks to an unlisted silver-bordered state-based action no longer applying, your creatures with augment can now survive even if not attached to a host. If this happens, its power and toughness are 0/0. (704.5m)
Equipment and Fortifications you control can stay attached to an illegal permanent. (704.5n)
If you somehow control a battle or creature that's attached to another permanent, that battle or creature can stay attached. If it's a creature, it can attack and block, even if another creature is carrying it. Similarly, if you control a permanent that isn't an Aura, an Equipment, or a Fortification, it can stay attached to whatever you manage to get it attached to. Strange. (704.5p)
+1/+1 counters and -1/-1 counters on permanents you control no longer annihilate each other. (704.5q)
Good news for Rasputin Dreamweaver fans: you can ignore abilities of permanents you control that say it can't have more than a certain number of a certain kind of counter. (704.5r)
Sagas you control aren't sacrificed when they have more lore counters than chapter abilities, even if their final chapter ability isn't on the stack. Have fun stacking up lore counters! (704.5s)
You won't choose sector designations for creatures that don't already have them if a permanent with space sculptor is on the battlefield. If this comes up, it'll be a true galaxy brain moment. (704.5u)
Battles you control with no defense counters aren't put into their owners' graveyards. Given the intrinsic ability of Sieges (310.11b), this is unlikely to come up often. (704.5v)
Battles you control with no player in the game designated as their protector do not get a new protector. In this state, they'll be impossible to attack. Even Rules Lawyer has weaknesses. (704.5w)
If you control a Siege and you're also its protector, you'll continue to be its protector. Good luck attacking it. (704.5x)
Creatures can have as many Roles you control as you want attached to them. The casting director's job has never been easier. (704.5y)
Your Two-Headed Giant team can no longer lose because you have 0 or less life or fifteen or more poison counters. (704.6as and 704.6b)
In Commander, you're immune to the "commander damage rule" that says you lose if a single commander deals 21 or more combat damage to you. (704.6d)
Because Rules Lawyer applies only to you and other permanents you control, tokens that leave the battlefield will continue to cease to exist. This is also true for copies of cards that might exist off the battlefield.
Any ability that says a player wins or loses the game still works.
Rules Lawyer's ability doesn't apply to itself. It can die for any number of reasons. If you're at 0 or less life and you lose control of Rules Lawyer, you'll immediately lose the game.
A creature with toughness 0 or less can still attack and block. If it blocks an attacking creature with trample, treat its toughness as 0 when determining how to assign combat damage.
Planeswalkers with no loyalty counters and battles with no defense counters can still be attacked. Hopefully your opponents think this sounds fun and cool.
Rules Lawyer format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyNot legal
- VintageNot legal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderNot legal
- OathbreakerNot legal
- Pauper CommanderNot legal
- Duel CommanderNot legal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Rules Lawyer 3
Cards similar to Rules Lawyer
Chivalrous ChevalierArtifact Creature — Cyborg Knight
Do-It-Yourself SeraphArtifact Creature — Cyborg Angel
Aerial ToastmasterArtifact Creature — Cyborg Rigger
Knight of the WidgetArtifact Creature — Cyborg Knight
Riveting RiggerArtifact Creature — Cyborg Rigger
Knight of the Kitchen SinkArtifact Creature — Cyborg Knight
Knight of the Kitchen SinkArtifact Creature — Cyborg Knight
JackknightArtifact Creature — Cyborg Knight
Knight of the Kitchen SinkArtifact Creature — Cyborg Knight
Knight of the Kitchen SinkArtifact Creature — Cyborg Knight
Show 20 more similar cards
Old GuardArtifact Creature — Cyborg Soldier
Knight of the Kitchen SinkArtifact Creature — Cyborg Knight
Knight of the Kitchen SinkArtifact Creature — Cyborg Knight
Charmed ClothierCreature — Faerie Advisor
Saheeli, Consul of OversightLegendary Creature — Human Advisor
Skyboon EvangelistCreature — Bird Advisor
Saavik, Stoic StudentLegendary Creature — Vulcan Advisor
Vault GuardsmanArtifact Creature — Human Advisor
Lagonna-Band StorytellerCreature — Centaur Advisor
Scholarship SponsorCreature — Human Advisor
Droning BureaucratsCreature — Human Advisor
Michiko Konda, Truth SeekerLegendary Creature — Human Advisor
Magnanimous MagistrateCreature — Human Advisor
Angelic ObserverCreature — Angel Advisor
Dack Fayden, Helping HandLegendary Creature — Human Advisor
Kongming, "Sleeping Dragon"Legendary Creature — Human Advisor
Thoughtweft ImbuerCreature — Kithkin Advisor
Orzhov AdvokistCreature — Human Advisor
Masako the HumorlessLegendary Creature — Human Advisor
Angelic SleuthCreature — Angel Advisor