This website requires JavaScript.
Skip to content
Planeswalker Hub

Samut, the Driving Force

three generic manaone red manaone green manaone white manaLegendary Creature — Human Warrior ClericPower and toughness4/5

Card text

First strike, vigilance, haste

Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)

Other creatures you control get +X/+0, where X is your speed.

Noncreature spells you cast cost X generic mana less to cast, where X is your speed.

Showing Aetherdrift#222

Price

0.24 $

Foil 0.27 $

20 printings · up to 0.56 $

Daily estimate from Scryfall, not a shop quote.

Samut, the Driving Force rulings

  • Start your engines! isn’t a triggered ability. Increasing your speed to 1 is something that happens as a state-based action as soon as you control a permanent with the ability. Notably, this includes gaining control of a permanent with the ability that another player controls.

  • Your speed doesn’t change until a spell or ability says so, such as the inherent triggered ability that cares about opponents losing life during your turn. Notably, losing control of permanents with start your engines! doesn’t affect your speed.

  • Each player tracks their speed (or lack thereof) separately. Increasing your speed has no effect on whether another player has speed.

  • If an effect needs to know what a player’s speed is and that player doesn’t have a speed, their speed is considered 0.

  • A player “has max speed” if their speed is 4.

  • “Max speed — [ability]” means “As long as you have max speed, this object has [ability].” If the granted ability functions in a zone other than the battlefield, the max speed ability does too.

Samut, the Driving Force keyword rules

Vigilance Rule 702.20

Vigilance is a static ability that modifies the rules for the declare attackers step.

Attacking doesn’t cause creatures with vigilance to tap. (See rule , “Declare Attackers Step.”)

Multiple instances of vigilance on the same creature are redundant.

First strike Rule 702.7

First strike is a static ability that modifies the rules for the combat damage step. (See rule , “Combat Damage Step.”)

If at least one attacking or blocking creature has first strike or double strike (see rule ) as the combat damage step begins, the only creatures that assign combat damage in that step are those with first strike or double strike. After that step, instead of proceeding to the end of combat step, the phase gets a second combat damage step. The only creatures that assign combat damage in that step are the remaining attackers and blockers that had neither first strike nor double strike as the first combat damage step began, as well as the remaining attackers and blockers that currently have double strike. After that step, the phase proceeds to the end of combat step.

Giving first strike to a creature without it after combat damage has already been dealt in the first combat damage step won’t preclude that creature from assigning combat damage in the second combat damage step. Removing first strike from a creature after it has already dealt combat damage in the first combat damage step won’t allow it to also assign combat damage in the second combat damage step (unless the creature has double strike).

Multiple instances of first strike on the same creature are redundant.

Haste Rule 702.10

Haste is a static ability.

If a creature has haste, it can attack even if it hasn’t been controlled by its controller continuously since their most recent turn began. (See rule .)

If a creature has haste, its controller can activate its activated abilities whose cost includes the tap symbol or the untap symbol even if that creature hasn’t been controlled by that player continuously since their most recent turn began. (See rule .)

Multiple instances of haste on the same creature are redundant.

Start your engines! Rule 702.179

Start your engines! is a static ability. If a player controls a permanent with start your engines! and that player has no speed, their speed becomes 1. This is a state-based action. See rule 704.

Players do not have speed until a rule or effect sets their speed to a specific value.

If a player has no speed and they are instructed to increase their speed by a certain value, their speed becomes that value.

There is an inherent triggered ability associated with a player having 1 or more speed. This ability has no source and is controlled by that player. That ability is “Whenever one or more opponents lose life during your turn, if your speed is less than 4, your speed increases by 1. This ability triggers only once each turn.”

Rules and effects may refer to whether a player has “max speed.” A player has max speed if their speed is 4.

Some effects refer to a player’s speed. If that player has no speed, their speed is 0 for the purpose of an effect that refers to speed.

Samut, the Driving Force format legality

Constructed

  • StandardLegal
  • PioneerLegal
  • ModernLegal
  • Future StandardLegal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulLegal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricLegal
  • TimelessLegal
  • AlchemyLegal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlLegal
  • Competitive BrawlLegal

Other

  • TLRNot legal

All printings of Samut, the Driving Force 20

Cards similar to Samut, the Driving Force

Show 20 more similar cards

Card data

Card data, card images and mana symbols are provided by Scryfall — which is not produced by or endorsed by Wizards of the Coast. PlaneswalkerHub is in turn not produced by or endorsed by Scryfall.

Card prices shown are daily estimates and market values provided by Scryfall's affiliates. No guarantee is made for any price information — see the stores for final prices and details.

Legal

PlaneswalkerHub is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

Magic: The Gathering, its logos, mana symbols, card images and the literal and graphical information presented about the game are copyright and trademarks of Wizards of the Coast LLC, a subsidiary of Hasbro, Inc. PlaneswalkerHub is not produced by, affiliated with, or endorsed by Wizards of the Coast.

All other content, including the PlaneswalkerHub name, logo and software, © 2026 PlaneswalkerHub. All rights reserved by their respective owners.

© 2026 PlaneswalkerHub — made by fans, for fans.
PrivacyTermsContact