Scute Mob
Creature — InsectPower and toughness1/1
Card text
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on this creature.
"Survival rule 781: There are always more scute bugs." —Zurdi, goblin shortcutter
Showing Zendikar#182
Price
0.84 $
Foil 5.93 $
22 printings
Daily estimate from Scryfall, not a shop quote.
Scute Mob rulings
Scute Mob’s ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless you control five or more lands as your upkeep starts, and (2) the ability will do nothing if you control fewer than five lands by the time it resolves.
Scute Mob format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of Scute Mob 22
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