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Securitron Squadron

one generic manaone white manaArtifact Creature — RobotPower and toughness2/2

Card text

Squad three generic mana (As an additional cost to cast this spell, you may pay three generic mana any number of times. When this creature enters, create that many tokens that are copies of it.)

Vigilance

Whenever a creature token you control enters, put a +1/+1 counter on it.

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Price

1.67 $

Foil 3.46 $

12 printings · up to 3.61 $

Daily estimate from Scryfall, not a shop quote.

Securitron Squadron rulings

  • If the spell resolves but the creature with squad leaves the battlefield before its squad ability resolves, you’ll still create the token copies.

  • The tokens created by the squad ability aren’t “cast,” so any abilities that trigger when a spell is cast won’t trigger for the copies.

  • If, for some reason, the creature doesn’t have the squad ability when it’s on the battlefield, the ability won’t trigger, even if you’ve paid the squad cost one or more times.

  • If Securitron Squadron enters the battlefield at the same time as one or more creature tokens, its last ability will trigger for each of those creature tokens. If that Securitron Squadron is itself a creature token, its last ability will trigger when it enters the battlefield as well.

  • For example, if you pay Securitron Squadron’s squad cost three times, then you’ll create three token copies of Securitron Squadron when its squad ability resolves. Each of those tokens will enter the battlefield simultaneously. When they enter, their last abilities will each trigger three times (once for each of the other two tokens, and once for itself.) If the original Securitron Squadron is still on the battlefield, its last ability will trigger three times as well. After all of the triggered abilities resolve, each of the three token copies of Securitron Squadron will have four +1/+1 counters on it.

  • You may pay the squad cost any number of times. You will create a token that is a copy of that permanent for each time you paid the squad cost. If you paid the squad cost multiple times, the tokens will all enter the battlefield simultaneously.

  • If the spell is countered, the squad ability will not trigger, and no tokens will be created.

Securitron Squadron keyword rules

Vigilance Rule 702.20

Vigilance is a static ability that modifies the rules for the declare attackers step.

Attacking doesn’t cause creatures with vigilance to tap. (See rule , “Declare Attackers Step.”)

Multiple instances of vigilance on the same creature are redundant.

Squad Rule 702.157

Squad is a keyword that represents two linked abilities. The first is a static ability that functions while the creature spell with squad is on the stack. The second is a triggered ability that functions when the creature with squad enters the battlefield. “Squad [cost]” means “As an additional cost to cast this spell, you may pay [cost] any number of times” and “When this creature enters, if its squad cost was paid, create a token that’s a copy of it for each time its squad cost was paid.” Paying a spell’s squad cost follows the rules for paying additional costs in rules and –h.

If a spell has multiple instances of squad, each is paid separately. If a permanent has multiple instances of squad, each triggers based on the payments made for that squad ability as it was cast, not based on payments for any other instance of squad.

Securitron Squadron format legality

Constructed

  • StandardNot legal
  • PioneerNot legal
  • ModernNot legal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricNot legal
  • TimelessNot legal
  • AlchemyNot legal
  • GladiatorNot legal
  • BrawlNot legal
  • Standard BrawlNot legal
  • Competitive BrawlNot legal

Other

  • TLRLegal

All printings of Securitron Squadron 12

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Card data

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