Sentinel Tower
Artifact
Card text
Whenever an instant or sorcery spell is cast during your turn, this artifact deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn.
The built-in obstacles force competitors to think three moves ahead.
Showing Battlebond#79
Price
2.47 $
Foil 6.12 $
3 printings
Daily estimate from Scryfall, not a shop quote.
Sentinel Tower rulings
For example, the first instant or sorcery spell cast during your turn causes Sentinel Tower to deal 1 damage; the second causes it to deal 2 damage, and so on.
Sentinel Tower’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
Sentinel Tower’s ability counts all instant and sorcery spells cast in the turn before the spell that caused it to trigger, even if those spells are still on the stack or have been countered.
You choose the target for Sentinel Tower’s ability, regardless of who cast the spell that caused it to trigger.
Sentinel Tower format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Sentinel Tower 3
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