Serra Avenger
Creature — AngelPower and toughness3/3
Card text
You can't cast Serra Avenger during your first, second, or third turns of the game.
Flying, vigilance
Showing Magic 2013#33
Price
0.47 $
Foil 3.37 $
34 printings · up to 0.89 $
Daily estimate from Scryfall, not a shop quote.
Serra Avenger rulings
Serra Avenger cares about how many turns you have taken, not necessarily how many turns the game has had, in case you take an extra turn.
If the game is restarted (by Karn Liberated), you can't cast Serra Avenger in your first, second, or third turn in the new game.
You can cast Serra Avenger during another player's first, second, or third turns of the game if some other effect (such as Vedalken Orrery) enables that.
Serra Avenger keyword rules
Flying Rule 702.9
Flying is an evasion ability.
A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)
Multiple instances of flying on the same creature are redundant.
Vigilance Rule 702.20
Vigilance is a static ability that modifies the rules for the declare attackers step.
Attacking doesn’t cause creatures with vigilance to tap. (See rule , “Declare Attackers Step.”)
Multiple instances of vigilance on the same creature are redundant.
Serra Avenger format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of Serra Avenger 34
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