Sheoldred // The True Scriptures
Sheoldred
Legendary Creature — Phyrexian PraetorPower and toughness4/5
Card text
Menace
When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker of their choice.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.
The True Scriptures
Enchantment — Saga
Card text
(As this Saga enters and after your draw step, add a lore counter.)
— For each opponent, destroy up to one target creature or planeswalker that player controls.
— Each opponent discards three cards, then mills three cards.
— Put all creature cards from all graveyards onto the battlefield under your control. Exile this Saga, then return it to the battlefield (front face up).
Showing March of the Machine#125
Price
18.65 $
Foil 18.38 $
13 printings · up to 23.45 $
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Sheoldred // The True Scriptures rulings
To resolve Sheoldred’s enters-the-battlefield ability in a multiplayer game, the next opponent in turn order (or, if it’s an opponent’s turn, the opponent whose turn it is) chooses a creature they control to sacrifice. Then each other opponent in turn order does the same. Then those creatures are sacrificed at the same time.
You can activate Sheoldred’s last ability if any opponent has eight or more cards in their graveyard, not necessarily all of them.
Once you’ve activated Sheoldred’s last ability, it doesn’t matter what happens to the number of cards in opponents’ graveyards. The ability will resolve even if no opponent has eight or more cards in their graveyard by that time.
To resolve chapter II of The True Scriptures in a multiplayer game, the next opponent in turn order (or, if it’s an opponent’s turn, the opponent whose turn it is) chooses three cards in hand. Any opponent who has fewer than three cards in hand chooses all cards they have in hand. They set the chosen cards aside without revealing them. Then each other opponent in turn order does the same. Next, all chosen cards are revealed and discarded at the same time. Then, each opponent mills three cards.
Sheoldred // The True Scriptures keyword rules
Transform Rule 701.28
To transform a permanent, turn it over so that its other face is up. Only transforming tokens and permanents represented by transforming double-faced cards can transform. (See rule , “Double-Faced Cards.”)
Although transforming a permanent uses the same physical action as turning a permanent face up or face down, they are different game actions. Abilities that trigger when a permanent is turned face down won’t trigger when that permanent transforms, and so on.
If a spell or ability instructs a player to transform a permanent that isn’t represented by a transforming token or a transforming double-faced card, nothing happens.
If a spell or ability instructs a player to transform a permanent, and the face that permanent would transform into is represented by an instant or sorcery card face, or is a transforming token that was created with an instant or sorcery face, nothing happens.
Some triggered abilities trigger when an object “transforms into” an object with a specified characteristic. Such an ability triggers if the object either transforms or converts (see rule ) and has the specified characteristic immediately after it does so.
If an activated or triggered ability of a permanent that isn’t a delayed triggered ability of that permanent tries to transform it, the permanent does so only if it hasn’t transformed or converted since the ability was put onto the stack. If a delayed triggered ability of a permanent tries to transform that permanent, the permanent does so only if it hasn’t transformed or converted since that delayed triggered ability was created. In both cases, if the permanent has already transformed or converted, an instruction to do either is ignored.
Some spells and abilities refer to a “transformed permanent.” This phrase refers to a permanent on the battlefield with its back face up that’s also a transforming double-faced card or a transforming token. A permanent with its front face up is never considered a transformed permanent, even if it had its back face up previously.
Menace Rule 702.111
Menace is an evasion ability.
A creature with menace can’t be blocked except by two or more creatures. (See rule , “Declare Blockers Step.”)
Multiple instances of menace on the same creature are redundant.
Mill Rule 701.13
For a player to mill a number of cards, that player puts that many cards from the top of their library into their graveyard.
A player can’t mill a number of cards greater than the number of cards in their library. If given the choice to do so, they can’t choose to take that action. If instructed to do so, they mill as many as possible. Similarly, the player can’t pay a cost that includes milling a number of cards greater than the number of cards in their library.
An effect that refers to a milled card can find that card in the zone it moved to from the library, as long as that zone is a public zone.
If an ability checks information about a single milled card but more than one card was milled, that ability refers to each of the milled cards. If that ability asks for any information about the milled card, such as a characteristic or mana value, it gets multiple answers. If these answers are used to determine the value of a variable, the sum of the answers is used. If that ability performs any actions on “the” card, it performs that action on each milled card. If that ability performs any actions on “a” card, the controller of the ability chooses which card is affected.
Sheoldred // The True Scriptures format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRNot legal
All printings of Sheoldred // The True Scriptures 13
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