Skinshifter
Creature — Human ShamanPower and toughness1/1
Card text
: Choose one. Activate only once each turn.
• Until end of turn, this creature becomes a Rhino with base power and toughness 4/4 and gains trample.
• Until end of turn, this creature becomes a Bird with base power and toughness 2/2 and gains flying.
• Until end of turn, this creature becomes a Plant with base power and toughness 0/8.
Showing Magic 2012#195
Price
0.36 $
Foil 1.78 $
11 printings
Daily estimate from Scryfall, not a shop quote.
Skinshifter rulings
You choose the ability's mode when you activate it.
No matter which mode you choose, Skinshifter will cease to have any creature types it previously had. If you activate its ability choosing the first mode, it will become only a Rhino; it's no longer a Human or a Shaman.
No matter which mode you choose, Skinshifter will retain any other card types it may have. For example, if an effect causes Skinshifter to be an artifact in addition to its other types and you activate its ability choosing the first mode, it will be both an artifact and a Rhino creature.
Skinshifter's ability doesn't cause it to lose any other abilities it may have.
Skinshifter's ability doesn't affect its copiable values. Creatures that enter as a copy of Skinshifter will enter as 1/1 Human Shaman creatures.
You can activate Skinshifter's ability during any player's turn, but only once on each turn.
Skinshifter format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of Skinshifter 11
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