Slippery Scoundrel
Creature — Human PiratePower and toughness2/2
Card text
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
As long as you have the city's blessing, this creature has hexproof and can't be blocked.
"I'd rather be caught red-handed than leave empty-handed!"
Showing Rivals of Ixalan#55
Price
0.17 $
Foil 0.78 $
11 printings
Daily estimate from Scryfall, not a shop quote.
Slippery Scoundrel rulings
Once Slippery Scoundrel has become blocked, getting the city’s blessing won’t cause it to become unblocked.
Once you have the city’s blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city’s blessing isn’t a permanent itself and can’t be removed by any effect.
A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren’t permanents.
If you cast a spell with ascend, you don’t get the city’s blessing until it resolves. Players may respond to that spell by trying to change whether you get the city’s blessing.
If you control ten permanents but don’t control a permanent or resolving spell with ascend, you don’t get the city’s blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won’t have the city’s blessing and the spell will affect creatures you control.
If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the “Legend Rule” or due to being a creature with 0 toughness), you get the city’s blessing before it leaves the battlefield.
Ascend on a permanent isn’t a triggered ability and doesn’t use the stack. Players can respond to a spell that will give you your tenth permanent, but they can’t respond to getting the city’s blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can’t respond before you get the city’s blessing.
Some cards get power, toughness, and/or abilities once you have the city’s blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent’s characteristics after you have the city’s blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.
Slippery Scoundrel keyword rules
Ascend Rule 702.131
Ascend on an instant or sorcery spell represents a spell ability. It means “If you control ten or more permanents and you don’t have the city’s blessing, you get the city’s blessing for the rest of the game.”
Ascend on a permanent represents a static ability. It means “Any time you control ten or more permanents and you don’t have the city’s blessing, you get the city’s blessing for the rest of the game.”
The city’s blessing is a designation that has no rules meaning other than to act as a marker that other rules and effects can identify. Any number of players may have the city’s blessing at the same time.
After a player gets the city’s blessing, continuous effects are reapplied before the game checks to see if the game state or preceding events have matched any trigger conditions.
Slippery Scoundrel format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Slippery Scoundrel 11
Cards similar to Slippery Scoundrel
Timestream NavigatorCreature — Human Pirate Wizard
Detective of the MonthCreature — Human Detective
Burdened AerialistCreature — Human Pirate
Kitesail LarcenistCreature — Human Pirate
Sailor of MeansCreature — Human Pirate
Captain of UmbarCreature — Human Pirate
Storm Fleet SpyCreature — Human Pirate
Talas WarriorCreature — Human Pirate Warrior
Corsair CaptainCreature — Human Pirate
Trove TrackerCreature — Human Pirate
Show 20 more similar cards
Rishadan CutpurseCreature — Human Pirate
Steam FrigateCreature — Human Pirate
Rishadan AirshipCreature — Human Pirate
DragonologistCreature — Human Wizard
Secrets of the Golden CitySorcery
Talas Air ShipCreature — Human Pirate
Crafty CutpurseCreature — Human Pirate
Talas ScoutCreature — Human Pirate Scout
Storm Fleet AerialistCreature — Human Pirate
Shipwreck SentryCreature — Human Pirate
Kitesail CorsairCreature — Human Pirate
Azure Fleet AdmiralCreature — Human Pirate
Corsairs of UmbarCreature — Human Pirate
Talas LookoutCreature — Human Pirate
Daring SaboteurCreature — Human Pirate
Shipwreck LooterCreature — Human Pirate
Warkite MarauderCreature — Human Pirate
Skyship PlundererCreature — Human Pirate
Merchant RaidersCreature — Human Pirate
Deadeye Rig-HaulerCreature — Human Pirate