Smoke Bomb
Artifact
Card text
Flash
All creatures have shroud. (They can't be the targets of spells or abilities.)
At the beginning of your upkeep, sacrifice this artifact. When you do, target creature you control can't be blocked this turn.
When the sun removes all shadows, the Assassins create their own.
Showing Assassin's Creed#75
Price
0.37 $
Foil 0.38 $
12 printings
Daily estimate from Scryfall, not a shop quote.
Smoke Bomb rulings
You don’t choose a target for Smoke Bomb’s last ability at the time it triggers. Rather, a second “reflexive” ability triggers when you sacrifice Smoke Bomb this way. You choose a target for that ability as it goes on the stack. Each player may respond to this triggered ability as normal.
Smoke Bomb keyword rules
Flash Rule 702.8
Flash is a static ability that functions in any zone from which you could play the card it’s on. “Flash” means “You may play this card any time you could cast an instant.”
Multiple instances of flash on the same object are redundant.
Smoke Bomb format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of Smoke Bomb 12
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