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Soul Enervation

three generic manaone black manaEnchantment

Card text

Flash

When this enchantment enters, target creature gets -4/-4 until end of turn.

Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.

Judith's plan was close to fruition. She couldn't have Agrus get in the way.

Showing Murders at Karlov Manor#106

Price

0.27 $

Foil 0.27 $

16 printings

Daily estimate from Scryfall, not a shop quote.

Soul Enervation rulings

  • If multiple creature cards leave your graveyard at the same time, Soul Enervation's last ability will trigger only once.

Soul Enervation keyword rules

Flash Rule 702.8

Flash is a static ability that functions in any zone from which you could play the card it’s on. “Flash” means “You may play this card any time you could cast an instant.”

Multiple instances of flash on the same object are redundant.

Soul Enervation format legality

Constructed

  • StandardLegal
  • PioneerLegal
  • ModernLegal
  • Future StandardLegal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricLegal
  • TimelessLegal
  • AlchemyNot legal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlLegal
  • Competitive BrawlLegal

Other

  • TLRNot legal

All printings of Soul Enervation 16

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Card data

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