Spectral Adversary
Creature — SpiritPower and toughness2/1
Card text
Flash
Flying
When this creature enters, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many other target artifacts, creatures, and/or enchantments phase out.
Showing Innistrad: Midnight Hunt#77
Price
0.52 $
Foil 0.55 $
21 printings · up to 1.73 $
Daily estimate from Scryfall, not a shop quote.
Spectral Adversary rulings
After you pay the
cost one or more times, a second ability triggers and you choose the targets for it. Players may respond to the new ability at that point. As that ability resolves, Spectral Adversary gets its +1/+1 counters and the target permanents phase out.
If an opponent gains control of one of your permanents, that permanent phases out, and the duration of the control-change effect expires before it phases back in, that permanent phases in under your control as that opponent's next untap step begins. If they leave the game before their next untap step, it phases in as the next untap step begins after their turn would have begun.
Phasing out doesn't cause any "leaves the battlefield" abilities to trigger. Similarly, phasing in won't cause any "enters the battlefield" abilities to trigger.
Choices made for permanents as they entered the battlefield are remembered when they phase in.
Permanents phase back in during their controller's untap step, immediately before that player untaps their permanents. Creatures that phase in this way are able to attack and pay a cost of
during that turn. If a permanent had counters on it when it phased out, it will have those counters when it phases back in.
Permanents that are phased out are treated as though they don't exist. They can't be the target of spells or abilities, their static abilities have no effect on the game, their triggered abilities can't trigger, they can't attack or block, and so on.
As a permanent phases out, Auras and Equipment attached to it also phase out at the same time. Those Auras and Equipment will phase in at the same time that permanent does, and they'll phase in still attached to that permanent.
An attacking or blocking creature that phases out is removed from combat.
Any continuous effects with a "for as long as" duration ignore phased-out objects. If ignoring those objects causes the effect's conditions to no longer be met, the duration will expire. For example, phasing out Mind Flayer will cause the duration of its continuous effect ("for as long as you control Mind Flayer") to expire.
Spectral Adversary keyword rules
Flying Rule 702.9
Flying is an evasion ability.
A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)
Multiple instances of flying on the same creature are redundant.
Flash Rule 702.8
Flash is a static ability that functions in any zone from which you could play the card it’s on. “Flash” means “You may play this card any time you could cast an instant.”
Multiple instances of flash on the same object are redundant.
Spectral Adversary format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRLegal
All printings of Spectral Adversary 21
Cards similar to Spectral Adversary
Wan Shi Tong, LibrarianLegendary Creature — Bird Spirit
RattlechainsCreature — Spirit
Spectral SailorCreature — Spirit Pirate
Nebelgast HeraldCreature — Spirit
Nebelgast IntruderCreature — Spirit
Final-Word PhantomCreature — Spirit Detective
Cosmos ChargerCreature — Horse Spirit
Celestial MessengerCreature — Bird Spirit
Stormrider SpiritCreature — Spirit
Teferi's ImpCreature — Imp
Show 20 more similar cards
Shimmering EfreetCreature — Efreet
Rainbow EfreetCreature — Efreet
Vaporous DjinnCreature — Djinn
QuicklingCreature — Faerie Rogue
Faerie VandalCreature — Faerie Rogue
Galathul Galecaller // Corvid Squall//
Creature — Bird Wizard // Sorcery
The Wasp, Winsome AvengerLegendary Creature — Human Hero
Faerie DuelistCreature — Faerie Rogue
Spellstutter SpriteCreature — Faerie Wizard
The Wondrous WaspLegendary Creature — Human Hero
Dimensional InfiltratorCreature — Eldrazi
Malcolm, Alluring ScoundrelLegendary Creature — Siren Pirate
Glamer GifterCreature — Faerie Wizard
Threnody SingerCreature — Siren
Faerie MastermindCreature — Faerie Rogue
Plumecreed EscortCreature — Bird Scout
Rescue, Pepper PottsLegendary Artifact Creature — Human Hero
Zephyr SentinelCreature — Human Soldier
Ertai's FamiliarCreature — Illusion
Erdwal IlluminatorCreature — Spirit