Spiritmonger
Creature — BeastPower and toughness6/6
Card text
Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature.
: Regenerate this creature.
: This creature becomes the color of your choice until end of turn.
Showing Apocalypse#121
Price
3.00 $
Foil 57.65 $
36 printings
Daily estimate from Scryfall, not a shop quote.
Spiritmonger rulings
Activating the regeneration ability creates a replacement effect that acts like a shield, replacing the next time Spiritmonger would be destroyed that turn. This shield works against effects that try to destroy Spiritmonger or lethal damage that would be dealt to Spiritmonger.
Spiritmonger can regenerate even if it isn't in combat, it's already tapped, or it's undamaged.
You can activate the regeneration ability even if Spiritmonger isn't at risk of being destroyed.
Spiritmonger's last ability causes it to become only the chosen color. It will no longer be the colors it was previously.
Spiritmonger keyword rules
Regenerate Rule 701.15
If the effect of a resolving spell or ability regenerates a permanent, it creates a replacement effect that protects the permanent the next time it would be destroyed this turn. In this case, “Regenerate [permanent]” means “The next time [permanent] would be destroyed this turn, instead remove all damage marked on it and its controller taps it. If it’s an attacking or blocking creature, remove it from combat.”
If the effect of a static ability regenerates a permanent, it replaces destruction with an alternate effect each time that permanent would be destroyed. In this case, “Regenerate [permanent]” means “Instead remove all damage marked on [permanent] and its controller taps it. If it’s an attacking or blocking creature, remove it from combat.”
Neither activating an ability that creates a regeneration shield nor casting a spell that creates a regeneration shield is the same as regenerating a permanent. Effects that say that a permanent can’t be regenerated don’t preclude such abilities from being activated or such spells from being cast; rather, they cause regeneration shields to not be applied.
Spiritmonger format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernLegal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Spiritmonger 36
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