Spy Kit
Artifact — Equipment
Card text
Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name.
Equip
Imitation is the sincerest form of treachery.
Showing The List#CN2-79
Price
0.33 $
4 printings
Daily estimate from Scryfall, not a shop quote.
Spy Kit rulings
The set of names the equipped creature has includes the names of all nonlegendary creature cards in the Oracle card reference, including the back faces of double-faced cards. Notably, the equipped creature won't gain the names of tokens, such as Zombie Token, Goblin Token, and similar. It also won't gain the names of noncreature cards that have become creatures, such as a Wandering Fumarole that has become a creature.
If you named any nonlegendary creature card for hidden agenda or draft abilities that refer to a creature on the battlefield, the equipped creature will have that name and will qualify for any relevant bonuses. For example, equipping Spy Kit to Noble Banneret will enable Noble Banneret's last ability (as long as you noted a nonlegendary card name for it).
Some creature cards have abilities that function during the draft and additional abilities that refer to cards you exiled or information you noted with "cards named [this card's name]." These abilities are linked, so equipping Spy Kit to such a creature won't affect the set of cards it exiled or the information you noted.
Spy Kit keyword rules
Equip Rule 702.6
Equip is an activated ability of Equipment cards. “Equip [cost]” means “[Cost]: Attach this permanent to target creature you control. Activate only as a sorcery.”
For more information about Equipment, see rule , “Artifacts.”
Equip abilities may further restrict what creatures may be chosen as legal targets. Such restrictions usually appear in the form “Equip [quality]” or “Equip [quality] creature.” These equip abilities may legally target only a creature that’s controlled by the player activating the ability and that has the chosen quality. Additional restrictions for an equip ability don’t restrict what the Equipment may be attached to.
If a permanent has multiple equip abilities, any of its equip abilities may be activated.
“Equip planeswalker” is a variant of the equip ability. “Equip planeswalker [cost]” means “[Cost]: Attach this permanent to target planeswalker you control as though that planeswalker were a creature. Activate only as a sorcery.”
Spy Kit format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of Spy Kit 4
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