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Start Your Engines

three generic manaone red manaSorcery

Card text

Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.

Inventors from around the world have come to the Fair hoping their creations will fly, drive, or sail their way to a top prize.

Showing Kaladesh#135

Price

0.30 $

Foil 1.24 $

11 printings

Daily estimate from Scryfall, not a shop quote.

Start Your Engines rulings

  • Vehicles you control become artifact creatures and then also get +2/+0.

  • The set of Vehicles and creatures affected by Start Your Engines is determined as the spell resolves. Creatures you begin to control later in the turn won't get +2/+0, and Vehicles you begin to control later in the turn won't automatically become creatures and won't get +2/+0.

Start Your Engines format legality

Constructed

  • StandardNot legal
  • PioneerLegal
  • ModernLegal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricNot legal
  • TimelessNot legal
  • AlchemyNot legal
  • GladiatorNot legal
  • BrawlNot legal
  • Standard BrawlNot legal
  • Competitive BrawlNot legal

Other

  • TLRNot legal

All printings of Start Your Engines 11

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Card data

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