Steam Vines
Enchantment — Aura
Card text
Enchant land
When enchanted land becomes tapped, destroy it and this Aura deals 1 damage to that land's controller. That player attaches this Aura to a land of their choice.
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Price
0.18 $
Foil 0.59 $
9 printings
Daily estimate from Scryfall, not a shop quote.
Steam Vines rulings
If there are no other lands to move it to, this card goes to the graveyard as would any Aura that lost the thing it enchants.
If this card leaves the battlefield after it triggers but before it resolves, then the trigger will deal damage and destroy the land, but it will not bring this card back to the battlefield.
Moving this card to another land does not target the land.
Steam Vines keyword rules
Enchant Rule 702.5
Enchant is a static ability, written “Enchant [object or player].” The enchant ability restricts what an Aura spell can target and what an Aura can enchant.
For more information about Auras, see rule , “Enchantments.”
If an Aura has multiple instances of enchant, all of them apply. The Aura’s target must follow the restrictions from all the instances of enchant. The Aura can enchant only objects or players that match all of its enchant abilities.
Auras that can enchant a player can target and be attached to players. Such Auras can’t target permanents and can’t be attached to permanents.
Steam Vines format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernLegal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRLegal
All printings of Steam Vines 9
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