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Steel Hellkite

six generic manaArtifact Creature — DragonPower and toughness5/5

Card text

Flying

two generic mana: This creature gets +1/+0 until end of turn.

X generic mana: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.

Showing Foundations#681

Price

0.22 $

81 printings · up to 0.64 $

Daily estimate from Scryfall, not a shop quote.

Steel Hellkite rulings

  • Steel Hellkite's last ability destroys only nonland permanents whose mana value is exactly equal to X, and only those controlled by players who have been dealt combat damage by Steel Hellkite this turn.

  • It doesn't matter who controlled those permanents at the time Steel Hellkite dealt combat damage, or if those permanents were even on the battlefield at that time.

  • You may activate the last ability even if Steel Hellkite hasn't dealt combat damage to any players that turn. If you do, the ability won't do anything.

  • If Steel Hellkite's third ability is activated with X equal to 0, it will destroy each nonland permanent with mana value 0 the appropriate players control.

  • The mana value of a permanent is determined solely by the mana symbols printed in its upper right corner, unless it's copying something else (see below). The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost three generic manaone blue manaone blue mana has mana value 5.

  • If a permanent is copying something else, its mana value is the mana value of whatever it's copying.

  • In all cases, ignore any alternative costs or additional costs (such as kicker) paid when the permanent was cast.

  • If the mana cost of a permanent includes X generic mana, X is 0 for the purpose of determining its mana value.

  • If a nonland permanent has no mana symbols in its upper right corner (because it's a token that's not copying something else, for example), its mana value is 0.

Steel Hellkite keyword rules

Flying Rule 702.9

Flying is an evasion ability.

A creature with flying can’t be blocked except by creatures with flying and/or reach. A creature with flying can block a creature with or without flying. (See rule , “Declare Blockers Step,” and rule , “Reach.”)

Multiple instances of flying on the same creature are redundant.

Steel Hellkite format legality

Constructed

  • StandardLegal
  • PioneerLegal
  • ModernLegal
  • Future StandardLegal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulLegal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHLegal

Arena & online

  • HistoricLegal
  • TimelessLegal
  • AlchemyLegal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlLegal
  • Competitive BrawlLegal

Other

  • TLRNot legal

All printings of Steel Hellkite 81

Show 7 older printings

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Card data

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