The Drum, Mining Facility
Plane — Earth
Card text
Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn.
Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Showing Doctor Who#581
Price
0.26 $
4 printings
Daily estimate from Scryfall, not a shop quote.
The Drum, Mining Facility rulings
Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes spells and abilities that can't be countered. 2) If there are any attacking and blocking creatures, they're removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. 5) The cleanup step happens in its entirety.
If any triggered abilities do trigger during this process, they're put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn is over.
Though other spells and abilities that are exiled won't get a chance to resolve, they don't count as being countered.
Any "at the beginning of the next end step" triggered abilities won't get the chance to trigger that turn because the end step is skipped. Those abilities will trigger at the beginning of the end step of the next turn.
The Drum, Mining Facility format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyNot legal
- VintageNot legal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderNot legal
- OathbreakerNot legal
- Pauper CommanderNot legal
- Duel CommanderNot legal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of The Drum, Mining Facility 4
Cards similar to The Drum, Mining Facility
Antarctic Research BasePlane — Earth
Prime Minister's Cabinet RoomPlane — Earth
Besieged Viking VillagePlane — Earth
New New YorkPlane — New Earth
Coal Hill SchoolPlane — Earth
Bad Wolf BayPlane — Earth
North Pole Research BasePlane — Earth
PompeiiPlane — Earth
Lake SilencioPlane — Earth
Amy's HomePlane — Earth
Show 20 more similar cards
The Cave of SkullsPlane — Earth
UNIT HeadquartersPlane — Earth
The Great ForestPlane — Lorwyn
Onakke CatacombPlane — Shandalar
SokenzanPlane — Kamigawa
Two Streams FacilityPlane — Apalapucia
The WarmongerHero
Talon GatesPlane — Dominaria
Dalek Intensive CarePlane — The Dalek Asylum
Riptide IslandPlane — Dominaria
City of the DaleksPlane — Skaro
GrixisPlane — Alara
The CaldaiaPlane — Capenna
Chrome DomeArtifact Creature — Robot Ninja
BantPlane — Alara
The Zephyr MazePlane — Kyneth
Mondassian Colony ShipPlane — Spacecraft
NayaPlane — Alara
Megaflora JunglePlane — Gargantikar
Pin Collector's BoothPlane — MagicCon