The Fate of the Flammable
Scheme
Card text
When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to that player. If the player chooses others, this scheme deals 3 damage to each of your other opponents.
Showing Archenemy Schemes#13★
Price
11.99 $
1 printing
Daily estimate from Scryfall, not a shop quote.
The Fate of the Flammable rulings
The targeted player may choose “self” even if they can’t perform the resulting action. For example, a player targeted with Feed the Machine may choose “self” even if they control no creatures.
The targeted player may choose “others” even if there are no others (because all of their teammates have lost the game, for example), or the archenemy’s other opponents can’t perform the resulting action.
In a Supervillain Rumble game, the targeted player may still choose “others.” Each player who isn’t the active player or the targeted player will thus be affected.
The Fate of the Flammable format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyNot legal
- VintageNot legal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderNot legal
- OathbreakerNot legal
- Pauper CommanderNot legal
- Duel CommanderNot legal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of The Fate of the Flammable 1
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