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The Grim Captain's Locker

three generic manaone black manaLegendary Artifact

Card text

tap this permanent: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

tap this permanent: Until end of turn, each creature card in your graveyard gains "Escape—three generic manaone black mana, Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.)

Showing The Lost Caverns of Ixalan Commander#82

Price

0.23 $

12 printings · up to 0.45 $

Daily estimate from Scryfall, not a shop quote.

The Grim Captain's Locker rulings

  • Escape's permission doesn't change when you may cast the spell from your graveyard.

  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.

  • If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.

  • If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.

  • Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

The Grim Captain's Locker keyword rules

Surveil Rule 701.42

To “surveil N” means to look at the top N cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.

If an effect allows you to look at additional cards while you surveil, those cards are included among the cards you may put into your graveyard and on top of your library in any order.

If a player is instructed to surveil 0, no surveil event occurs. Abilities that trigger whenever a player surveils won’t trigger.

An ability that triggers whenever a player surveils triggers after the process described in rule is complete, even if some or all of those actions were impossible.

The Grim Captain's Locker format legality

Constructed

  • StandardNot legal
  • PioneerNot legal
  • ModernNot legal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulNot legal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricNot legal
  • TimelessNot legal
  • AlchemyNot legal
  • GladiatorNot legal
  • BrawlNot legal
  • Standard BrawlNot legal
  • Competitive BrawlNot legal

Other

  • TLRNot legal

All printings of The Grim Captain's Locker 12

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Card data

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