Thieving Amalgam
Creature — Ape SnakePower and toughness6/7
Card text
At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.
Showing Outlaws of Thunder Junction Commander#150
Price
0.79 $
14 printings · up to 1.40 $
Daily estimate from Scryfall, not a shop quote.
Thieving Amalgam rulings
Your opponents can't look at the card they own that you manifested.
If a creature you control but don't own dies at the same time that your life total becomes 0 or less, you lose the game before Thieving Amalgam's last ability can save you.
If a creature you control but don't own dies at the same time that its owner leaves the game, Thieving Amalgam's last ability triggers. No player loses 2 life, but you gain 2 life.
In the Commander variant, you can produce mana that isn't of your commander's color identity if an effect lets you produce mana of that color or mana of any color, even though those symbols can't appear on cards in your deck. You may be able to turn a manifested creature card face up this way if it's not the same colors as your commander.
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, the creatures you manifested with Thieving Amalgam's triggered ability are exiled.
Thieving Amalgam keyword rules
Manifest Rule 701.34
To manifest a card, turn it face down. It becomes a 2/2 face-down creature card with no text, no name, no subtypes, and no mana cost. Put that card onto the battlefield face down. That permanent is a manifested permanent for as long as it remains face down. The effect defining its characteristics works while the card is face down and ends when it’s turned face up.
Any time you have priority, you may turn a manifested permanent you control face up. This is a special action that doesn’t use the stack (see rule ). To do this, show all players that the card representing that permanent is a creature card and what that card’s mana cost is, pay that cost, then turn the permanent face up. The effect defining its characteristics while it was face down ends, and it regains its normal characteristics. (If the card representing that permanent isn’t a creature card or it doesn’t have a mana cost, it can’t be turned face up this way.)
If a card with morph is manifested, its controller may turn that card face up using either the procedure described in rule to turn a face-down permanent with morph face up or the procedure described above to turn a manifested permanent face up.
If a card with disguise is manifested, its controller may turn that card face up using either the procedure described in rule to turn a face-down permanent with disguise face up or the procedure described above to turn a manifested permanent face up.
If an effect instructs a player to manifest multiple cards from their library, those cards are manifested one at a time.
If an effect instructs a player to manifest a card and a rule or effect prohibits the face-down object from entering the battlefield, that card isn’t manifested. Its characteristics remain unmodified and it remains in its previous zone. If it was face up, it remains face up.
If a manifested permanent that’s represented by an instant or sorcery card would turn face up, its controller reveals it and leaves it face down. Abilities that trigger whenever a permanent is turned face up won’t trigger.
See rule , “Face-Down Spells and Permanents,” for more information.
Thieving Amalgam format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Thieving Amalgam 14
Cards similar to Thieving Amalgam
Orochi Soul-ReaverCreature — Snake Ninja Rogue
Ghastly ConscriptionSorcery
Omarthis, Ghostfire InitiateLegendary Creature — Spirit Snake
The Battle of Dragon Brothers // Fate ReforgedBattle — Siege // Enchantment — Saga
Sultai EmissaryCreature — Zombie Warrior
Innocuous RatCreature — Rat
Qarsi High PriestCreature — Human Cleric
Killer's MaskArtifact — Equipment
Kozilek, the Broken RealityLegendary Creature — Eldrazi
Dissection ToolsArtifact — Equipment
Show 20 more similar cards
Conductive MacheteArtifact — Equipment
Ugin's MasteryEnchantment
Scroll of FateArtifact
Jade-Cast SentinelArtifact Creature — Ape Snake
No Way Out (Playtest)Plane — Duskmourn
Pursued by SomethingPlane — Duskmourn
Hooded BlightfangCreature — Snake
Desiccated NagaCreature — Zombie Snake
Gloom SowerCreature — Horror
Sidisi's PetCreature — Zombie Ape
Covenant of BloodSorcery
Virtue of Persistence // Locthwain Scorn//
Enchantment // Sorcery — Adventure
Soul SpikeInstant
Absorb VisSorcery
Grave EndeavorInstant
Sorin's VengeanceSorcery
Vampiric FeastSorcery
Needlebite TrapInstant — Trap
Ruin ProcessorCreature — Eldrazi Processor
Ugin, Eye of the StormsLegendary Planeswalker — Ugin