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Tibalt's Trickery

one generic manaone red manaInstant

Card text

Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.

Showing Kaldheim#153

Price

10.50 $

Foil 12.92 $

22 printings · up to 15.15 $

Daily estimate from Scryfall, not a shop quote.

Tibalt's Trickery rulings

  • If there aren't any nonland cards in that library with a different name than the countered spell, the player will exile all cards from their library, revealing all of them, and then they'll put those cards on the bottom of their library in a random order.

  • If a player casts a spell "without paying its mana cost," they can't choose to cast it for any alternative costs. They can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.

  • If the spell has X generic mana in its mana cost, they must choose 0 as the value of X.

  • If the spell that's countered was the back face of a modal double-faced card, no card in the player's library will have the same name as that spell because those cards all use only their front-face characteristics while in the library; however, if the first card the player exiles that has a different name than the spell is a modal double-faced card, they may cast either face, even if the back face has the same name as the countered spell.

  • Tibalt's Trickery can target a spell that can't be countered. If Tibalt's Trickery resolves, the target spell won't be countered, but all of the other effects will still happen.

Tibalt's Trickery keyword rules

Mill Rule 701.13

For a player to mill a number of cards, that player puts that many cards from the top of their library into their graveyard.

A player can’t mill a number of cards greater than the number of cards in their library. If given the choice to do so, they can’t choose to take that action. If instructed to do so, they mill as many as possible. Similarly, the player can’t pay a cost that includes milling a number of cards greater than the number of cards in their library.

An effect that refers to a milled card can find that card in the zone it moved to from the library, as long as that zone is a public zone.

If an ability checks information about a single milled card but more than one card was milled, that ability refers to each of the milled cards. If that ability asks for any information about the milled card, such as a characteristic or mana value, it gets multiple answers. If these answers are used to determine the value of a variable, the sum of the answers is used. If that ability performs any actions on “the” card, it performs that action on each milled card. If that ability performs any actions on “a” card, the controller of the ability chooses which card is affected.

Tibalt's Trickery format legality

Constructed

  • StandardNot legal
  • PioneerLegal
  • ModernBanned
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperNot legal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulLegal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderNot legal
  • Duel CommanderLegal
  • PreDHNot legal

Arena & online

  • HistoricBanned
  • TimelessRestricted
  • AlchemyNot legal
  • GladiatorLegal
  • BrawlLegal
  • Standard BrawlNot legal
  • Competitive BrawlLegal

Other

  • TLRLegal

All printings of Tibalt's Trickery 22

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Card data

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