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Toxic Nim

four generic manaone black manaone black manaCreature — Phyrexian ZombiePower and toughness4/1

Card text

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

one black mana: Regenerate this creature.

The nim have become roving killers marshaled by whichever thane holds tenuous leadership.

Showing New Phyrexia#75

Price

0.19 $

Foil 0.64 $

10 printings

Daily estimate from Scryfall, not a shop quote.

Toxic Nim keyword rules

Regenerate Rule 701.15

If the effect of a resolving spell or ability regenerates a permanent, it creates a replacement effect that protects the permanent the next time it would be destroyed this turn. In this case, “Regenerate [permanent]” means “The next time [permanent] would be destroyed this turn, instead remove all damage marked on it and its controller taps it. If it’s an attacking or blocking creature, remove it from combat.”

If the effect of a static ability regenerates a permanent, it replaces destruction with an alternate effect each time that permanent would be destroyed. In this case, “Regenerate [permanent]” means “Instead remove all damage marked on [permanent] and its controller taps it. If it’s an attacking or blocking creature, remove it from combat.”

Neither activating an ability that creates a regeneration shield nor casting a spell that creates a regeneration shield is the same as regenerating a permanent. Effects that say that a permanent can’t be regenerated don’t preclude such abilities from being activated or such spells from being cast; rather, they cause regeneration shields to not be applied.

Infect Rule 702.90

Infect is a static ability.

Damage dealt to a player by a source with infect doesn’t cause that player to lose life. Rather, it causes that source’s controller to give the player that many poison counters. See rule .

Damage dealt to a creature by a source with infect isn’t marked on that creature. Rather, it causes that source’s controller to put that many -1/-1 counters on that creature. See rule .

If an object changes zones before an effect causes it to deal damage, its last known information is used to determine whether it had infect.

The infect rules function no matter what zone an object with infect deals damage from.

Multiple instances of infect on the same object are redundant.

Toxic Nim format legality

Constructed

  • StandardNot legal
  • PioneerNot legal
  • ModernLegal
  • Future StandardNot legal

Eternal

  • LegacyLegal
  • VintageLegal
  • PauperLegal
  • PremodernNot legal
  • Old SchoolNot legal
  • Penny DreadfulLegal

Commander

  • CommanderLegal
  • OathbreakerLegal
  • Pauper CommanderLegal
  • Duel CommanderLegal
  • PreDHLegal

Arena & online

  • HistoricNot legal
  • TimelessNot legal
  • AlchemyNot legal
  • GladiatorNot legal
  • BrawlNot legal
  • Standard BrawlNot legal
  • Competitive BrawlNot legal

Other

  • TLRNot legal

All printings of Toxic Nim 10

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Card data

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