Treachery
Enchantment — Aura
Card text
Enchant creature
When this Aura enters, untap up to five lands.
You control enchanted creature.
"The academy educates; I employ. It's a perfect arrangement." —Gatha, Tolarian renegade
Showing Urza's Destiny#50
Price
44.35 $
Foil 426.30 $
8 printings
Daily estimate from Scryfall, not a shop quote.
Treachery rulings
You choose which lands to untap as the triggered ability resolves. They aren't targeted, and they don't have to be lands that you control.
You can untap 0 to 5 lands.
Treachery keyword rules
Enchant Rule 702.5
Enchant is a static ability, written “Enchant [object or player].” The enchant ability restricts what an Aura spell can target and what an Aura can enchant.
For more information about Auras, see rule , “Enchantments.”
If an Aura has multiple instances of enchant, all of them apply. The Aura’s target must follow the restrictions from all the instances of enchant. The Aura can enchant only objects or players that match all of its enchant abilities.
Auras that can enchant a player can target and be attached to players. Such Auras can’t target permanents and can’t be attached to permanents.
Treachery format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernLegal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHLegal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of Treachery 8
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