Urza Assembles the Titans
Enchantment — Saga
Card text
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)
— Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand.
— You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield.
— You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.
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Urza Assembles the Titans rulings
After this Saga’s third chapter ability resolves, you may activate the same ability of a planeswalker twice that turn, or you may activate two different abilities of that planeswalker that turn.
If more than one effect allows you to activate loyalty abilities of planeswalkers your control twice rather than only once, those effects don’t continue to increase the number of activations. You won’t be able to activate abilities of planeswalkers you control more than twice in a turn.
As a Saga with read ahead enters the battlefield, its controller chooses a number from one to that Saga’s greatest chapter number. The Saga enters the battlefield with the chosen number of lore counters. Neither choosing the number nor putting the counters on the Saga use the stack, and neither can be responded to.
Urza Assembles the Titans keyword rules
Read Ahead Rule 702.155
Read ahead is a keyword found on some Saga cards. “Read ahead” means “Chapter abilities of this Saga can’t trigger the turn it entered the battlefield unless it has exactly the number of lore counters on it specified in the chapter symbol of that ability.” See rule , “Saga Cards.”
As a Saga with the read ahead ability enters the battlefield, its controller chooses a number from one to that Saga’s final chapter number. That Saga enters the battlefield with the chosen number of lore counters on it. See rule , “Saga Cards.”
Multiple instances of read ahead on the same object are redundant.
Scry Rule 701.18
To “scry N” means to look at the top N cards of your library, then put any number of them on the bottom of your library in any order and the rest on top of your library in any order.
If a player is instructed to scry 0, no scry event occurs. Abilities that trigger whenever a player scries won’t trigger.
If multiple players scry at once, each of those players looks at the top cards of their library at the same time. Those players decide in APNAP order (see rule ) where to put those cards, then those cards move at the same time.
An ability that triggers whenever a player scries triggers after the process described in rule is complete, even if some or all of those actions were impossible.
Urza Assembles the Titans format legality
Constructed
- StandardNot legal
- PioneerLegal
- ModernLegal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulLegal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricLegal
- TimelessLegal
- AlchemyNot legal
- GladiatorLegal
- BrawlLegal
- Standard BrawlNot legal
- Competitive BrawlLegal
Other
- TLRNot legal
All printings of Urza Assembles the Titans 10
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