V.A.T.S.
Instant
Card text
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose any number of target creatures with equal toughness. Destroy the chosen creatures.
The Vault-Tec Assisted Targeting System redefines combat. Get your V.A.T.S. today!
Showing Fallout#50
Price
1.30 $
Foil 2.52 $
12 printings · up to 4.45 $
Daily estimate from Scryfall, not a shop quote.
V.A.T.S. rulings
Players still get priority while a spell with split second is on the stack; their options are just limited to mana abilities and certain special actions.
Players may turn face-down creatures face up while a spell with split second is on the stack.
Split second doesn’t stop triggered abilities from triggering. If one does, its controller puts it on the stack and chooses targets for it, if any. Those abilities will resolve as normal.
Casting a spell with split second won’t affect spells and abilities that are already on the stack.
If the resolution of a triggered ability involves casting a spell, that spell can’t be cast if a spell with split second is on the stack.
After a spell with split second resolves (or otherwise leaves the stack), players may again cast spells and activate abilities before the next object on the stack resolves.
If you choose just one target for V.A.T.S., that creature will be destroyed when V.A.T.S. resolves as long as it’s still a legal target, regardless of whether or not its toughness has changed since V.A.T.S. was cast.
In the rare case where the legal targets no longer all have equal toughness (probably because of a triggered ability or special action) when V.A.T.S. tries to resolve, it won’t resolve. None of the chosen creatures will be destroyed.
V.A.T.S. keyword rules
Split second Rule 702.61
Split second is a static ability that functions only while the spell with split second is on the stack. “Split second” means “As long as this spell is on the stack, players can’t cast other spells or activate abilities that aren’t mana abilities.”
Players may activate mana abilities and take special actions while a spell with split second is on the stack. Triggered abilities trigger and are put on the stack as normal while a spell with split second is on the stack.
Multiple instances of split second on the same spell are redundant.
V.A.T.S. format legality
Constructed
- StandardNot legal
- PioneerNot legal
- ModernNot legal
- Future StandardNot legal
Eternal
- LegacyLegal
- VintageLegal
- PauperNot legal
- PremodernNot legal
- Old SchoolNot legal
- Penny DreadfulNot legal
Commander
- CommanderLegal
- OathbreakerLegal
- Pauper CommanderNot legal
- Duel CommanderLegal
- PreDHNot legal
Arena & online
- HistoricNot legal
- TimelessNot legal
- AlchemyNot legal
- GladiatorNot legal
- BrawlNot legal
- Standard BrawlNot legal
- Competitive BrawlNot legal
Other
- TLRNot legal
All printings of V.A.T.S. 12
Cards similar to V.A.T.S.
Sudden DeathInstant
Sudden SpoilingInstant
Sudden EdictInstant
ExtirpateInstant
Dragon's PreyInstant
Irini SengirLegendary Creature — Vampire Dwarf
Lodestone GolemArtifact Creature — Golem
Damping EngineArtifact
GloomEnchantment
Mornsong AriaLegendary Enchantment
Show 20 more similar cards
Maralen of the MornsongLegendary Creature — Elf Wizard
Worms of the EarthEnchantment
The Five Stages of GriefEnchantment — Saga
Thorn of AmethystArtifact
Sphere of ResistanceArtifact
Feroz's BanArtifact
The Immortal SunLegendary Artifact
Weathered RunestoneArtifact
Defense GridArtifact
Omen MachineArtifact
Soulless JailerArtifact Creature — Phyrexian Golem
City in a BottleArtifact
Grafdigger's CageArtifact
Eloren WildsPlane — Shandalar
Lake SilencioPlane — Earth
Disorienting GlowerSorcery
Nocturnal RaidInstant
Snuff OutInstant
Dark BargainInstant
Suspended SentenceInstant